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Liu Assoc. South Section 3 Yi Sang Identity artwork

IDENTITY 0112 · Standard

Liu Assoc. South Section 3

Yi SangLiu AssociationFixerBurn Identities
HP
243
Speed
4-6
Offense Lv.
67/68/69
Defense Lv.
67
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 2 cards + CounterSloth: 3 cardsEnvy: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity who combines Burn damage with SP recovery for his allies.

Core Mechanics

  • Scales with Burn: His attack skills gain Coin Power or damage as the target's Burn increases.
  • S3 — Flow of the Sword: Coin Ⅳ deals Wrath damage equal to the target's Burn Potency, up to 30, then reduces Burn Count by 2. After attacking, restores SP to the 1 ally other than himself with the lowest SP.
  • Defense — Flame Counter: Immediately before taking damage, gains Shield equal to the target's Burn Potency, up to 10/15, once per turn. Slash-separated values indicate different Uptie tiers.
  • Combat passive — Inner Ardor (4 Wrath Owned; unlocked at Uptie Ⅱ): At Turn End, restores 5 + the highest Resonance SP, up to 10, to the 1 ally with the lowest SP, excluding himself and allies in Panic or E.G.O Corrosion. At 4 or more Wrath Resonance, affects 1 additional ally. Each recipient with a Base Skill that inflicts Burn receives 5 additional SP.

How to Use

Pair him with Burn Identities to build Burn for his damage while his passive and S3 support allied SP.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Flame Hew

SlothSlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

At 6/3+ on the target / for every such amount, gain +1 Coin Power (max 2)

Deal +10% damage for every 10 on the target (max 30%)

ⅠOn Heads Hit/On Hit Inflict 1

On Heads Hit Inflict 1

ⅡOn Heads Hit/On Hit Inflict 1

On Heads Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Inner Ardor

Wrath ×4Owned

At Turn End, heal SP equal to 5 + the highest Resonance for the 1 ally with the lowest current SP (max 10), excluding this unit and allies in Panic or E.G.O Corrosion.

- If the recipient has a basic skill that inflicts Potency or Count, heal 5 additional SP.

- At 4+ Wrath Resonance, heal 1 additional ally.

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Liu Defensive Square

Wrath ×3Resonance

At Turn End, heal 5 SP for the 2 allies with the lowest SP if they lost SP this turn

- If a recipient has a basic skill that inflicts Potency or Count, heal 5~10 SP instead

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

SYNERGYCompatible Identities

  • Firefist Office Survivor (Gregor): His S1–S3 are Base Skills that inflict Burn, making him eligible for the extra SP recovery from Inner Ardor.
  • Liu Assoc. South Section 5 (Hong Lu): On the bench, his support passive increases the Burn Count inflicted by the ally with the highest SP by 1.

E.G.OCompatible E.G.O

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances