English translation in progress. Untranslated passages remain in Japanese.

N Corp. E.G.O:: Fell Bullet Yi Sang Identity artwork

IDENTITY 0113 · Season 6

N Corp. E.G.O:: Fell Bullet

HP
214
Speed
4-7
Offense Lv.
66/68/70
Defense Lv.
67
Stagger Thresholds
70%/30%/15%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 2 cardsPride: 1 card + Counter
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker who builds Torn Memory to 7, shoots down an ally with S3, and turns that sacrifice into a devastating hit against an enemy. Reliably killing the chosen ally is central to his plan.

Core Mechanics

  • S3 — Target Readjustment Fire: At Combat Start, having 7 Torn Memory prioritizes an ally as the main target, favoring the target with the lowest HP. Coin Ⅰ is Unbreakable and only damages the main target; if that target is an ally, this attack changes their Pierce resistance to Fatal. If Coin Ⅰ kills an ally, Coin Ⅱ, also Unbreakable, gains +30%/40% damage per Torn Memory, up to +210%/280%. After attacking, loses SP equal to Torn Memory × 2, up to 14. If he had 7 Torn Memory at Combat Start, consumes it all afterward; if the attack killed an ally under that condition, recovers 20 SP. Slash-separated values indicate different Uptie tiers.
  • Torn Memory (maximum 7): Gained through S1 See Through Defenses, S2 Punch Through, and defense Front Line Support. Each stack increases S1 and S2 damage. His always-active Volatilized Memory passive removes all stacks at Turn End, then grants the same amount next turn.
  • Starting Poise Count: S1 gains 1/2 Poise Count on use and another 1 on hit. Defense gains 2 Poise Potency and 2 Count on hit. S2 gains Potency but does not increase Count.
  • Combat passive — Fell Bullet (6 Pride Owned; unlocked at Uptie Ⅱ): Killing an ally with his own attack grants Fell Bullet next turn. Torn Memory consumed by his Fell Bullet E.G.O is restored in the same amount next turn.

How to Use

Early on, use S1 and defense to establish Poise Count while building Torn Memory. S2 does not add Count, so avoid opening with it on turn 1. At 7 Torn Memory, use S3 to shoot an ally. If Coin Ⅰ fails to kill them, Coin Ⅱ does not receive its enhanced damage bonus, so prepare a suitable target beforehand. A simple approach is to bring a low-level Identity into a slot vacated by a withdrawn ally and use them as the target. He is harder to use outside Chain Battles, where losing an ally is a lasting disadvantage. S3 at 6 or fewer Torn Memory, or S2 with accumulated Memory, can still provide some damage without the full setup.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

See Through Defenses

WrathBluntBlunt
Clash Power
5~113~9 → 4~10 → 5~11
Base Power
53 → 4 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

On Use Deal +7/10/15% damage for every 1 on self (max 49/70/105%)

On Use At 5+ on self / for every such amount, gain +1 Coin Power (max 2)

On Use At 3+ Count on self / for every such amount, gain +1 Base Power (max 2)

On Use Gain 1/2 Count and 1

ⅠOn Hit Gain 1 Count

On Crit Increase the target's Count by 1

On Crit Gain 1

Unbreakable Coin

Unbreakable Coin
  • S2 Punch Through: Coin2
  • S3 Target Readjustment Fire: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Volatilized Memory

NoneAlways active

At Turn End, remove all on self and regain the amount removed next turn

Combat Passive

Fell Bullet

Pride ×6Owned

If this unit's attacks kill an ally during battle, gain for the next turn (including E.G.O Corrosion and attacks against allies)

If using this unit's E.G.O consumed , at Turn End regain the amount consumed next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Designate Target

Pride ×4Resonance

If the ally with the lowest Speed attacks an ally, gain 1 next turn at the end of the attack (max 2 per 1 turn)

- If an ally died, instead gain 1 for the rest of this battle (max 2 per stage and Identity)

- gained from these effects is capped at 2

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Fell Bullet: Pride S3 and defense supply resources. His Fell Bullet passive, requiring 6 Pride Owned, uses allied deaths and Torn Memory, matching this E.G.O's mechanics.

KEYWORDSEffect Glossary

Torn Memory
- Maximum value 7 - Used in specific Skill
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Fell Bullet
Maximum: 1 Deal +3% Critical damage for every 1 Torn Memory (max 18%). On Hit, inflict 1 Bleed (max 3 per 1 turn). On Kill, gain 3 Poise and 2 Poise Count (max 2 times per 1 turn). Removed at Turn End.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances