English translation in progress. Untranslated passages remain in Japanese.

Fell Bullet Yi Sang E.G.O artwork

E.G.O 0107 · HE

Fell Bullet

Yi SangPrideDer FluchschützeS5 exclusive
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Wrath ×2Pride ×6E.G.O usable with these resources →
Resistance
×1×1×2×1×0.5×0.75×2

GUIDEMechanics and How to Use

At a Glance

A Pride E.G.O with 7 Attack Weight that sacrifices an ally with its first Coin so the second Coin can hit multiple enemies.

Core Mechanics

  • First Coin: shooting an ally: Prioritizes the target with the lowest HP, favoring allies. Coin Ⅰ only hits the main target. Against an ally, gains +8% damage per Torn Memory, increased to +10% at Threadspin Ⅲ and +15% at Ⅳ.
  • Second Coin: spreading to enemies: Coin Ⅱ only hits subtargets. If Coin Ⅰ fails to kill an ally, only 1 random subtarget takes damage.
  • Torn Memory and Poise: Before attacking, gains Torn Memory equal to the highest Resonance + 1, up to 7, then gains 1 Poise per Memory. At Threadspin Ⅳ, Pride Resonance instead gives Memory equal to twice the highest Resonance. Consumes all Memory after attacking.
  • Killing an ally: Grants 2 Poise to himself and 2 allies, increased to 3 at Threadspin Ⅲ. From Threadspin Ⅲ, also gains resources matching the defeated ally's S1 affinity; Threadspin Ⅳ adds their S2 affinity. If he fails to kill an ally, gains 1 Poise himself, increased to 3 at Threadspin Ⅲ.
  • Passive — Next: Active from the turn after E.G.O use. After attacking, if a target died, gains 2 Poise Count, up to 2 times per turn.

How to Use

  • The lowest-HP ally is prioritized as the sacrifice. Prepare an ally he can finish off, such as one who is near death, Staggered, or naturally low in HP. Since it prioritizes allies, this is a poor choice for Clashing with enemies.
  • From Threadspin Ⅲ, killing an ally generates resources, reducing the effective cost.
  • Higher Resonance generates more Torn Memory and raises the damage bonus. At Threadspin Ⅳ, Pride Resonance doubles the Resonance contribution.
  • Costs 2 Wrath and 6 Pride. SP cost: 25 Awakening, 30 Corrosion, 45 Overclock.
  • Corrosion cannot distinguish friend from foe and has a larger damage bonus against allies.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks Next.
  • Ⅲ: Raises the Memory-based damage bonus and Critical damage cap, and adds resource gains when an ally is killed.
  • Ⅳ: Further raises damage bonuses and the Critical damage cap, and adds resources matching the ally's S2 affinity. These are substantial improvements, making this a relatively high-priority upgrade if using the E.G.O.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
18~30
Base Power
18
Coin Power
+6
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
7

Prioritize the target with the lowest HP, prioritizing allies

Before Attack Gain equal to the highest Resonance + 1 (max 7)

- If that Resonance is Pride, instead gain equal to the highest Resonance × 2 (max 7)

Before Attack Gain 1 for every 1 (max 7)

After Attack Consume all

ⅠThis Coin deals damage only to the main target.

If the main target is an ally, deal +8/10/15% damage for every 1 (max 56/70/105%)

On Ally Kill Apply 2/3 to self and 2 allies

On Ally Kill Gain +1 E.G.O resource of the Sin type of the defeated ally's Skill 1, 2

On Failure to Kill Ally Gain 1/3

ⅡThis Coin deals damage only to sub-targets.

- If the first Coin did not kill an ally, damage 1 random sub-target

Deal +2/5/9% Critical damage for every 1 (max 14/35/63%)

On Crit Inflict 2/3

Corrosion

Corrosion skill

PiercePierce
Clash Power
14~30
Base Power
30
Coin Power
-8
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
7

Indiscriminate

Prioritize the target with the lowest HP, prioritizing allies

Before Attack Gain equal to the highest Resonance + 1 (max 7)

- If that Resonance is Pride, instead gain equal to the highest Resonance × 2 (max 7)

Deal +2/3/4% damage for every 1 (max 14/21/28%)

Before Attack Gain 1 for every 1 (max 7)

After Attack Consume all

ⅠThis Coin deals damage only to the main target.

If the main target is an ally, deal +10/12/15% damage for every 1 (max 70/84/105%)

If the target is an ally, deal +2% damage for every 1 on self (max 50%)

Critical damage +30%

On Ally Kill Apply 2/3/4 to self and 3 allies

On Ally Kill Increase the next Coin's damage by +2/5/7% for every 1 (max 14/35/49%)

On Ally Kill Gain +1 E.G.O resource of the Sin types of the defeated ally's Skills 1, 2, 3

On Failure to Kill Ally Gain 1/2/3

ⅡThis Coin deals damage only to sub-targets.

- If the first Coin did not kill an ally, damage 1 random sub-target

Deal +2/3/4% Critical damage for every 1 (max 14/21/28%)

On Crit Inflict 3/4/5

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Next

If the target dies, gain 2 Count at the end of the attack (max 2 times per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • N Corp. E.G.O:: Fell Bullet: Pride S3 and defense supply resources. His Fell Bullet passive, requiring 6 Pride Owned, uses allied deaths and Torn Memory, matching this E.G.O's mechanics.
  • Blade Lineage Salsu: Pride S1 and defense help supply the 6 Pride requirement and build Pride Resonance. He also uses Poise.

KEYWORDSEffect Glossary

Torn Memory
- Maximum value 7 - Used in specific Skill
Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.