A multi-target Gloom ZAYIN E.G.O that distributes Sinking across its attack targets, with the amount increased by Gloom Resonance.
Core Mechanics
Inflicting Sinking: After attacking, randomly distributes a total of 6 + Gloom Resonance Sinking among the attack targets. At Threadspin Ⅳ, the Resonance contribution is multiplied by 1.5.
Bind: On hit against a target with at least 6 Sinking Potency, inflicts 1 Bind next turn, increased to 2 at Threadspin Ⅲ. Since this skill applies Sinking after the attack but checks Bind on hit, its own Sinking appears too late to meet that condition.
Corrosion: A Blunt skill. At Threadspin Ⅲ, 3 or more Gloom Resonance grants +1 Attack Weight; at Threadspin Ⅳ, reaching 5 adds another +1. On hit, inflicts 2 Sinking. Also inflicts 2 Bind next turn.
Passive — Fractured Yesterday: Gains +1 Clash Power against targets with at least 6 Sinking Potency. Independently gains +1 Clash Power against targets with at least 4 Sinking Count.
How to Use
Use it in a Sinking team and aim for Gloom Resonance.
The passive starts working on the turn after use and grants up to +2 Clash Power against targets with sufficient Sinking.
Sin resistances: Fatal to Lust and Pride (×2); Endured against Gloom (×0.75).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks Fractured Yesterday.
Ⅲ: Improves Awakening's Bind and adds Corrosion's Attack Weight condition. Its main Sinking application remains unchanged.
Ⅳ: Increases Sinking application and further improves Corrosion. A useful upgrade for Sinking teams.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
15~23
Base Power
15
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3
After Attack Randomly distribute a total of 6 + (Gloom Resonance × 1.5) among attack targets
ⅠOn Hit If the target has 6+ , inflict 1/2 next turn
Corrosion
Corrosion skill
Blunt
Clash Power
22~16
Base Power
22
Coin Power
-6
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3
Indiscriminate
Attack random targets
Before Attack At 3+ Gloom Resonance, gain +1 Attack Weight
Before Attack At 5+ Gloom Resonance, gain +1 Attack Weight
ⅠOn Hit Inflict 2 . Inflict 2 next turn
On Hit If the target has 6+ , inflict 1/2 next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Fractured Yesterday
If the target has 6+ Potency, gain +1 Clash Power
If the target has 4+ Count, gain +1 Clash Power
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
LCB Sinner: Gloom S1 and defense supply Gloom resources. He inflicts Sinking, and his passive also uses Gloom Resonance.
Lobotomy E.G.O:: Solemn Lament: Uses Sinking and has Gloom S2 and defense. Fire.IShallFire. also activates through Gloom Resonance.
KEYWORDSEffect Glossary
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.