English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Yi Sang Identity artwork

IDENTITY 0101 · Standard

LCB Sinner

Yi SangLCB SinnerLCBLimbus CompanySinking Identities
HP
233
Speed
4-8
Offense Lv.
65
Defense Lv.
63
Stagger Thresholds
70%/50%/25%
Panic
Panic
Resource Distribution
Sloth: 1 cardGloom: 3 cards + GuardEnvy: 2 cards
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

A straightforward Identity that wears down enemy SP with Sinking. When not deployed, his support passive, Information Neutralization, can help the ally with the lowest SP.

Core Mechanics

  • Inflicting Sinking: S1 Deflect, S2 End-stop Stab, and S3 Enjamb inflict Sinking. On hit, Coin Ⅱ of S2 also increases Sinking Count by 1.
  • Support passive — Information Neutralization (4 Gloom Owned; unlocked at Uptie Ⅲ): If the 1 ally with the lowest SP lost SP during the turn, that ally recovers 10 SP at Turn End. This applies while Yi Sang is in the team but not participating in battle.
  • Inflicting Fragile: On hit, Coin Ⅲ of S3 inflicts 1 Fragile next turn if the target's SP is below 0.
  • Combat passive — Information Relay (4 Gloom Resonance): Gives 1 Damage Up to the 2 allies behind him on the dashboard.

How to Use

When deployed, build Sinking with S1 and S2 to drain enemy SP. S3 only inflicts Fragile when the target is below 0 SP, so this effect rarely activates outside a Sinking team. Information Relay requires 4 Gloom Resonance; aim for it in a team with enough Gloom skills. When he is not deployed, use Information Neutralization to support allies who spend SP. It only targets the 1 ally with the lowest SP and only activates on a turn when that ally loses SP.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Deflect

GloomSlashSlash
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1

ⅠOn Heads Hit/On Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Information Relay

Gloom ×4Resonance

Apply 1 to the 2 allies positioned after this unit on the Dashboard

※Active while deployed in battle

Support Passive

Information Neutralization

Gloom ×4Owned

At Turn End, heal 10 SP for the 1 ally with the lowest SP if they lost SP this turn

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Bygone Days: Gloom S1 and defense supply Gloom resources. He inflicts Sinking, and his passive also uses Gloom Resonance.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances