English translation in progress. Untranslated passages remain in Japanese.

Seven Assoc. South Section 6 Yi Sang Identity artwork

IDENTITY 0102 · Standard

Seven Assoc. South Section 6

Yi SangSeven AssociationFixerRupture Identities
HP
265
Speed
5-8
Offense Lv.
65
Defense Lv.
67
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Sloth: 1 cardGluttony: 2 cards + GuardGloom: 3 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A debuffer who applies Paralyze, Fragile, and Pierce Fragility for the following turn, weakening enemies before they act. He works best alongside Pierce attackers.

Core Mechanics

  • S3 — Moulinet: Each hit from Coins Ⅰ and Ⅱ increases the amount of the final Coin's effect by +1. On hit, Coin Ⅲ inflicts 1 Pierce Fragility next turn, up to 3 if both Coins Ⅰ and Ⅱ hit.
  • S2 — Riposte: On Clash Win, inflicts 3 Paralyze next turn. On hit, Coin Ⅱ inflicts 1 Fragile next turn. The latter is an On Hit effect, so an Unopposed Attack can also apply it.
  • Combat passive — Acute Studies (4 Gluttony Resonance): Applies -2 Clash Power to his opponent in a Clash, helping his Gluttony S2 win Clashes.
  • Support passive — Observational Eye (3 Gluttony Resonance): The ally with the highest Max HP gains +1 Clash Power in a Clash.
  • Rupture: S1, S2, and S3 also inflict Rupture or Rupture Count, but the amounts are small and secondary to his main role.

How to Use

Paralyze, Fragile, and Pierce Fragility take effect next turn, so use them to prepare for the following turn's attacks rather than to help allies acting this turn. Land every Coin of S3 to maximize Pierce Fragility, then follow up with allies who mainly use Pierce skills. S2's Paralyze requires a Clash Win, and S2 has low Power. Match it against a weak skill, or activate Acute Studies through Gluttony Resonance to improve its chances. He is particularly useful against a single boss and in Focused Encounters.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Flèche

GloomPiercePierce
Clash Power
5~123~9 → 4~10 → 5~12
Base Power
53 → 4 → 5
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1

ⅠOn Heads Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Acute Studies

Gluttony ×4Resonance

During a Clash, reduce the target's Clash Power by 2

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
ParalyzeShared mechanics →
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances