A Burn-focused Slash E.G.O with 5 Attack Weight that spreads Burn and grows stronger with the total Burn across its targets. This guide assumes Threadspin Ⅴ.
Core Mechanics
Inflicting Burn: Coin Ⅰ inflicts 4 Burn on hit, plus another 6 on a Heads Hit, from Threadspin Ⅳ onward.
Total Burn bonuses: Before attacking, gains +1 Final Power per 6 total Burn Potency across all attack targets, up to +4, and +1% damage per Potency, up to +30%.
Passive — Ember: Active from the turn after E.G.O use. When using a Wrath skill or a skill that inflicts Burn, gains +1 Clash Power if the attack targets have at least 6 Burn Potency in total. On Clash Win, inflicts Burn equal to Wrath Resonance × 2 on the main target, up to 8 per skill.
Corrosion: Attacks random targets without distinguishing friend from foe. Has higher Burn-based bonus caps than Awakening: up to +6 Final Power and +45% damage. After use, gains Blazing: next turn, the first Base Attack Skill gains +2 Final Power, but each of its hits consumes the user's HP.
How to Use
Use it in a Burn team to spread Burn across several enemies at once.
Costs 5 Wrath, 1 Sloth, and 1 Gluttony, making Wrath the main resource requirement. SP cost: 20 Awakening, 20 Corrosion, 30 Overclock.
Its Power is low through Threadspin Ⅲ, so aim for Threadspin Ⅳ or higher if using it.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Ember, which inflicts Burn equal to half the Wrath Absolute Resonance count on Clash Win at this tier.
Ⅲ: Raises Burn inflicted on a Heads Hit from 2 to 4.
Ⅳ: Adds 4 Burn on hit and raises the extra Burn on a Heads Hit to 6. Attack Weight rises from 3 to 5.
Ⅴ: Base Power rises from 12 to 14 and Coin Power from +8 to +12. Improves Ember, and the Corrosion Coin becomes Unbreakable.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
14~26
Base Power
14
Coin Power
+12
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
5
Before Attack Based on the sum of on all attack targets:
- Gain +1 Final Power for every 6 (max 4)
- Deal +1% damage for every 1 (max 30%)
ⅠOn Hit Inflict 4
On Heads Hit Inflict 6
Corrosion
Corrosion skill
Slash
Clash Power
14~26
Base Power
26
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
5
Indiscriminate
Attack random targets
Before Attack Based on the sum of on all attack targets:
- Gain +1 Final Power for every 6 (max 6)
- Deal +1.5% damage for every 1 (max 45%)
On Clash Lose Base Power -12
After Attack Gain next turn (1 time per 1 turn)
Ⅰ
On Hit Inflict 4
On Hit Without Destruction Inflict 6
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Ember
When using a Wrath skill or a skill that inflicts Potency or Count, gain +1 Clash Power if the sum of on all attack targets is 6 or more
On Clash Win, inflict (Wrath Resonance × 2) on the main target (max 8 per skill)
※Active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
Liu Assoc. South Section 3: All 3 Base Attack Skills inflict Burn, and Wrath S2 helps supply the main resource requirement.
Effloresced E.G.O::Spicebush: Full Bloom grants +30% damage when attacking at least 2 targets, fitting this multi-target E.G.O. Gluttony S1 and Sloth S2 also supply required resources.
At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
Blazing
Minimum and maximum Speed +1
The first basic attack skill used this turn gains +2 Final Power.
Whenever that skill hits, take HP damage equal to 2% of Max HP (max 10%; cannot Stagger this unit or reduce HP below 1).
Removed at Turn End.
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.