A finisher for Sinking teams. S3's Sinking Deluge cashes in the Sinking built by his allies, while spending his own Tremor Count turns S2 into a multi-target skill that spreads Sinking.
Core Mechanics
S3 — Bloodsteeped Scent: On hit, Coin Ⅲ triggers Sinking Deluge if the target has at least 6 Sinking Potency. With at least 10 Tremor Count on himself, it also deals additional damage equal to 30%/40% of the damage dealt. S3 gains 6 Tremor Count on use, so having at least 4 before use meets that condition. Losing the Clash costs him 20 SP. Slash-separated values indicate different Uptie tiers.
S2 — Moment's Floral Breeze: At Combat Start, consumes 6 of his Tremor Count to become a skill with 3 Attack Weight. Each Coin inflicts 2 Sinking next turn. Gains +1 Coin Power if the main target has at least 6 Sinking Count.
S1 — Sprouting Bud: Gains 2/3 Tremor Count on use. Coins Ⅱ and Ⅲ increase Sinking Count next turn.
Combat passive — Full Bloom (4 Sloth Owned; unlocked at Uptie Ⅱ): Deals +30% damage when attacking at least 2 targets.
How to Use
Use him in a Sinking team. Hitting the same enemy with S2 and S1 sets up Sinking Potency from S2 and Count from S1 for the next turn. Add his allies' Sinking, then use S3 once the target has at least 6 Sinking Potency: Sinking Deluge deals SP damage equal to Sinking Count × Sinking Potency in one burst. Damage beyond the target's -45 SP floor becomes Gloom damage; against targets without SP, the entire amount becomes Gloom damage. Sinking is removed after the Deluge, so save it for a decisive moment. S1 and S3 build his own Tremor Count; with at least 6 at Combat Start, S2 gains Attack Weight and can benefit from Full Bloom's +30% by attacking multiple targets. Tremor Count falls by 1 at Turn End. Starting from 0, S3's +6 alone leaves only 5 next turn, and S1 alone also falls short. Build at least 7 beforehand, for example by using S3 and S1 in the same turn when he has multiple action slots. He struggles to supply Full Bloom's Sloth requirement alone, so bring allies with Sloth skills.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Sprouting Bud
GluttonyPierce
Clash Power
3~93~6 → 3~9
Base Power
3
Coin Power
+2+1 → +2
No. of Coins
3
Skill Level
Identity Lv+4
Attack Weight
1
On Use Gain 2/3 Count
ⅡOn Heads Hit/On Hit Increase the target's Count by 1 next turn
ⅢOn Heads Hit/On Hit Increase the target's Count by 1/2 next turn
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Full Bloom
Sloth ×4Owned
When attacking 2 or more targets, deal +30% damage
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Pungent Spring Breeze
Sloth ×3Resonance
The 1 ally with the lowest SP deals +10% damage when attacking 2 or more targets
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
4th Match Flame: Full Bloom grants +30% damage when attacking at least 2 targets, fitting this multi-target E.G.O. Gluttony S1 and Sloth S2 also supply required resources.
Wishing Cairn: Sloth S2 and defense likewise supply Sloth resources.
Sunshower: Full Bloom grants +30% damage when attacking at least 2 targets, fitting this multi-target E.G.O. Sloth S2 and defense help supply its resources.
Great Trichiliocosm [三千大世界]: S3 increases Sinking Count on hit and supplies Pride. S2 inflicts 2 Sinking next turn, while successful Evades inflict 1 Sinking. The Count helps maintain Sinking but does not increase the Potency used for this E.G.O's threshold. S2's Potency arrives next turn. Using a Base Skill and this E.G.O in the same turn also requires multiple action slots.
Solemn Lament: Uses both Sinking and Tremor, matching this E.G.O's effects.
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Sinking Deluge
Deal SP damage equal to Sinking Count × Sinking Potency, then remove Sinking.
If the target's SP reaches -45 or lower, deal the excess SP damage as Gloom damage. Against targets without SP, deal all of it as Gloom damage.
Combat glossary →Review combat basics such as Clashes, SP, and resistances