A versatile Sloth E.G.O that inflicts Paralyze and Sloth Fragility while its passive grants protection every turn.
Core Mechanics
Paralyze and Sloth Fragility: Awakening inflicts 1 Sloth Fragility on hit, increased to 2 at Threadspin Ⅲ. A Heads Hit inflicts 2 Paralyze, increased to 3 at Threadspin Ⅲ. Paralyze therefore depends on the Coin landing Heads.
Rearmost target: Awakening attacks the rearmost target in Normal Encounters. At Threadspin Ⅳ, its Attack Weight becomes 3.
Corrosion: A Blunt skill with 3 Attack Weight that cannot distinguish friend from foe. Inflicts 1 Sloth Fragility on hit. From Threadspin Ⅲ, inflicts 2 Paralyze on hit instead of only on a Heads Hit, and a Heads Hit also inflicts 3 Bind next turn.
Passive — Dol Hareubang: Gains 3 Blunt Protection and 3 Sloth Protection each turn, improving durability after activation.
How to Use
Use it to support allies by inflicting Paralyze and Sloth Fragility. Awakening needs Heads for Paralyze; from Threadspin Ⅲ, Corrosion can apply it more reliably on hit.
Costs 4 Sloth and 1 Gloom. Awakening and Corrosion each cost 20 SP.
Sin resistances: Ineffective against Sloth (×0.5); Fatal to Gluttony and Gloom (×2).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks Dol Hareubang.
Ⅲ: Raises Power and the amount of Sloth Fragility and Paralyze on Awakening. Corrosion applies Paralyze on hit and inflicts 3 Bind next turn on a Heads Hit.
Ⅳ: Awakening becomes a multi-target skill with 3 Attack Weight, and Corrosion gains substantial Power.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
22~2618~24 → 22~26
Base Power
2218 → 22
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
31 → 3
Attack the rearmost target (Regular Encounters only)
ⅠOn Hit Inflict 1/2 Sloth Fragility
On Heads Hit Inflict 2/3
Corrosion
Corrosion skill
Blunt
Clash Power
19~2910~20 → 14~24 → 19~29
Base Power
2920 → 24 → 29
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
3
Indiscriminate Attack random targets
ⅠOn Hit Inflict 1 Sloth Fragility
[On Heads Hit/On Hit] Inflict 2
On Heads Hit Inflict 3 next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Dol Hareubang
Every turn, gain 3 Blunt and Sloth
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle