English translation in progress. Untranslated passages remain in Japanese.

Wishing Cairn Yi Sang E.G.O artwork

E.G.O 0103 · TETH

Wishing Cairn

Yi SangSlothPagoda of Wishes?
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Sloth ×4Gloom ×1E.G.O usable with these resources →
Resistance
×1×1×0.5×2×2×1×1

GUIDEMechanics and How to Use

At a Glance

A versatile Sloth E.G.O that inflicts Paralyze and Sloth Fragility while its passive grants protection every turn.

Core Mechanics

  • Paralyze and Sloth Fragility: Awakening inflicts 1 Sloth Fragility on hit, increased to 2 at Threadspin Ⅲ. A Heads Hit inflicts 2 Paralyze, increased to 3 at Threadspin Ⅲ. Paralyze therefore depends on the Coin landing Heads.
  • Rearmost target: Awakening attacks the rearmost target in Normal Encounters. At Threadspin Ⅳ, its Attack Weight becomes 3.
  • Corrosion: A Blunt skill with 3 Attack Weight that cannot distinguish friend from foe. Inflicts 1 Sloth Fragility on hit. From Threadspin Ⅲ, inflicts 2 Paralyze on hit instead of only on a Heads Hit, and a Heads Hit also inflicts 3 Bind next turn.
  • Passive — Dol Hareubang: Gains 3 Blunt Protection and 3 Sloth Protection each turn, improving durability after activation.

How to Use

  • Use it to support allies by inflicting Paralyze and Sloth Fragility. Awakening needs Heads for Paralyze; from Threadspin Ⅲ, Corrosion can apply it more reliably on hit.
  • Costs 4 Sloth and 1 Gloom. Awakening and Corrosion each cost 20 SP.
  • Sin resistances: Ineffective against Sloth (×0.5); Fatal to Gluttony and Gloom (×2).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks Dol Hareubang.
  • Ⅲ: Raises Power and the amount of Sloth Fragility and Paralyze on Awakening. Corrosion applies Paralyze on hit and inflicts 3 Bind next turn on a Heads Hit.
  • Ⅳ: Awakening becomes a multi-target skill with 3 Attack Weight, and Corrosion gains substantial Power.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
22~2618~24 → 22~26
Base Power
2218 → 22
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
31 → 3

Attack the rearmost target (Regular Encounters only)

ⅠOn Hit Inflict 1/2 Sloth Fragility

On Heads Hit Inflict 2/3

Corrosion

Corrosion skill

BluntBlunt
Clash Power
19~2910~20 → 14~24 → 19~29
Base Power
2920 → 24 → 29
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
3

Indiscriminate Attack random targets

ⅠOn Hit Inflict 1 Sloth Fragility

[On Heads Hit/On Hit] Inflict 2

On Heads Hit Inflict 3 next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Dol Hareubang

Every turn, gain 3 Blunt and Sloth

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Paralyze
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Bind
For 1 turn, decrease Speed by the value.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).