English translation in progress. Untranslated passages remain in Japanese.

Dieci Assoc. South Section 4 Yi Sang Identity artwork

IDENTITY 0108 · Standard

Dieci Assoc. South Section 4

Yi SangDieci AssociationFixerSinking Identities
HP
265
Speed
4-6
Offense Lv.
64/64/68
Defense Lv.
68
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Lust: 2 cardsSloth: 1 card + GuardGluttony: 3 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank and Blunt attacker who Discards skills for Shield, draws attacks with Aggro, and hits back with Blunt skills. Sinking is secondary.

Core Mechanics

  • Discard for Shield: S1 Expend Knowledge and S2 Seal Shut each Discard 1 of his highest-ranked skills on use. His defense skill, Fixated Study, Discards 2 random skills in ascending rank order. A Discarded skill grants Shield equal to Insight × a percentage of his Max HP; Discarding S3 Grace of Knowledge gives the largest percentage, 9%/12%. Insight becomes the rank of the last skill Discarded. Slash-separated values indicate different Uptie tiers.
  • Aggro: S2, S3, and defense give their slot Aggro next turn: 3 from S2, 8/10 from S3, and 3/5 from defense.
  • Main Blunt attacks: S2 has 3 Coins and S3 has 4. S3 does not Discard, so using it does not grant Shield. S3 gains +1 Coin Power below 50% HP.
  • Combat passive — Sinking Knowledge (3 Sloth Owned; unlocked at Uptie Ⅱ): When taking damage, inflicts 1 Sinking on the attacker. While he has Shield, inflicts 1 additional Sinking, up to 4 times.

How to Use

Use S1 and S2 to Discard high-ranked skills, gain Shield, and draw further into his skill pool. Faster cycling also lets him use his stronger S2 and S3 more often. Draw attacks with the Aggro from S2, S3, or defense, absorb them with Shield, and deal Blunt damage in return. Sinking Knowledge adds a little Sinking each time he is hit, but treat it as a bonus. Losing a Clash against an enemy with little Sinking can instead restore that enemy's SP; there is no need to give up Clash Wins just to trigger the passive.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Expend Knowledge

GluttonyPiercePierce
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1

When this skill is Discarded, gain a Shield equal to × 2/3% of Max HP

On Use Discard 1 skill of the highest rank from all of this unit's Skill Slots

On Use If the target has 5+ , gain +1 Coin Power

ⅠOn Heads Hit/On Hit Lower this unit's Stagger Threshold by

ⅡOn Heads Hit/On Hit Lower this unit's Stagger Threshold by

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Sinking Knowledge

Sloth ×3Owned

When taking damage, inflict 1 on the attacker. While this unit has a Shield, inflict 1 additional when taking damage (max 4 times)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Reviewed Knowledge

Sloth ×4Owned

When the 1 ally with the highest Speed Discards a skill, they gain a Shield equal to (3/5 × the Discarded skill's rank)% of their Max HP (max 1/2 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Wishing Cairn: Sloth S3 and defense supply the Sloth resource requirement.
  • Sunshower: Sloth S3 and defense supply the Sloth resource requirement.

KEYWORDSEffect Glossary

Insight
The rank of the last skill Discarded by this unit (default: 1).
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.

Combat glossary →Review combat basics such as Clashes, SP, and resistances