English translation in progress. Untranslated passages remain in Japanese.

The Pequod First Mate Yi Sang Identity artwork

IDENTITY 0107 · Season 3

The Pequod First Mate

HP
224
Speed
4-7
Offense Lv.
67
Defense Lv.
62
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Gluttony: 1 cardPride: 3 cards + EvadeEnvy: 2 cards
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker who prepares Poise, then chains Critical Hits into Coin reuse on S2 for a major burst of damage. Bleed is a secondary benefit; S2's damage is his main attraction.

Core Mechanics

  • S2 — Relentless Stabbing: Coin Ⅱ reuses itself on a Critical Hit, up to 1/3 times. With at least 5 Poise Potency, gains +2/+3 Clash Power. Gains 2 Poise Count on use, and Coin Ⅰ grants 2 Poise. Slash-separated values indicate different Uptie tiers.
  • S3 — Ambush: Gains 5 Poise on use. At 7 or more Poise Potency, gains +1 Coin Power. Coin Ⅱ inflicts 4 Bleed and increases Bleed Count by 4/6 on a Critical Hit.
  • S1 — Impale: On hit, gains 2 Poise Count. Coin Ⅱ inflicts 1 Bind next turn and 2 Bleed.
  • Combat passive — The First Mate's Harpoon (4 Pride Owned; unlocked at Uptie Ⅱ): On a Critical Hit, increases the Bleed Potency inflicted by his skills by 2, up to 6 activations per turn.

How to Use

Maintain Poise Count with S1, then use S3 to gain Poise Potency and raise his Critical chance before using S2. Each Critical Hit on Coin Ⅱ reuses that Coin, so higher Poise makes the chain and its damage more reliable. His unboosted rolls are low; where possible, prepare Poise before committing S2 to a decisive attack. He is not especially good at building Poise alone, so outside help improves consistency. With 3 Pride Resonance, The Pequod Captain Ishmael's Captain of the Pequod passive grants 4 Poise to the 1/2 allies other than herself with the lowest SP when she defeats an enemy. Selection depends on SP, so Yi Sang is not guaranteed to receive it. Pairing with Captain Ishmael, or using him in Mirror Dungeons where Poise is easier to supplement, helps him perform.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Impale

PridePiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Hit Gain 2 Count

ⅡOn Heads Hit/On Hit Inflict 1 next turn

On Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The First Mate's Harpoon

Pride ×4Owned

On Critical Hit, inflict +2 Potency with skill effects (max 6 activations per 1 turn)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

The First Mate's Acumen

Pride ×4Owned

On Critical Hit, the 1 ally with the most inflicts +2 Potency with skill effects (max 6 activations per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances