Impale
- Clash Power
- 3~112~10 → 3~11
- Base Power
- 32 → 3
- Coin Power
- +4
- No. of Coins
- 2
- Skill Level
- Identity Lv+2
- Attack Weight
- 1
On Hit Gain 2 Count
ⅡOn Heads Hit/On Hit Inflict 1 next turn
On Heads Hit/On Hit Inflict 2
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0107 · Season 3
A Pierce attacker who prepares Poise, then chains Critical Hits into Coin reuse on S2 for a major burst of damage. Bleed is a secondary benefit; S2's damage is his main attraction.
Maintain Poise Count with S1, then use S3 to gain Poise Potency and raise his Critical chance before using S2. Each Critical Hit on Coin Ⅱ reuses that Coin, so higher Poise makes the chain and its damage more reliable. His unboosted rolls are low; where possible, prepare Poise before committing S2 to a decisive attack. He is not especially good at building Poise alone, so outside help improves consistency. With 3 Pride Resonance, The Pequod Captain Ishmael's Captain of the Pequod passive grants 4 Poise to the 1/2 allies other than herself with the lowest SP when she defeats an enemy. Selection depends on SP, so Yi Sang is not guaranteed to receive it. Pairing with Captain Ishmael, or using him in Mirror Dungeons where Poise is easier to supplement, helps him perform.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
On Hit Gain 2 Count
ⅡOn Heads Hit/On Hit Inflict 1 next turn
On Heads Hit/On Hit Inflict 2
On Critical Hit, inflict +2 Potency with skill effects (max 6 activations per 1 turn)
※Unlocked at Uptie Ⅱ; active while deployed in battle
On Critical Hit, the 1 ally with the most inflicts +2 Potency with skill effects (max 6 activations per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Combat glossary →Review combat basics such as Clashes, SP, and resistances