An Identity whose main payoff comes from dying. Fairy Lure draws attacks until he falls, then his on-death passive inflicts substantial Rupture on his last attacker and supplies 8 E.G.O resources.
Core Mechanics
Combat passive — This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do (3 Gluttony Owned; unlocked at Uptie Ⅱ): On death, inflicts 4/5 Rupture and 2/3 Rupture Count on his last attacker, and gains 2 resources of each of the 4 least-owned Sin affinities. Having Fairy Lure doubles the Rupture Potency inflicted. If there was no attacker, targets the enemy with the lowest Rupture Count instead. Slash-separated values indicate different Uptie tiers.
Fairy Lure (maximum 5): S3 and defense grant 2/3 Fairy Lure, once per turn. At Turn Start, his leftmost dashboard slot gains 10 Aggro, and he takes +50% damage. When hit, inflicts 1 Rupture on the attacker, up to 3 times per enemy skill, plus 1 more below 50% HP. This hit-triggered Rupture stops applying at 15 or more Rupture Potency on the attacker. Loses 1 Fairy Lure at Turn End.
Benefits from Clash Losses: S1 and S2 gain Final Power after losing a Clash based on the number of skills targeting him. Losing also increases the Rupture they inflict by 1/2: Potency for S1, Count for S2. All their Coins are inherently Unbreakable. If the target has at least 15 Rupture Potency and 3 Count, S1 stops inflicting Potency and S2 stops inflicting Count.
Aggro: On use, S1, S2, S3, and defense grant Aggro next turn. S3 and defense grant 6/8.
Support passive — E.G.O disintegration is not unlike decomposition of compost (5 Gluttony Owned; unlocked at Uptie Ⅲ): When the 1 ally with the lowest current HP dies, gains 2 resources of each of the 2 least-owned Sin affinities.
How to Use
First Own 3 Gluttony to activate his combat passive. Gain Fairy Lure with S3 or defense, then draw attacks with Aggro. Each hit adds Rupture to the attacker. When he dies with Fairy Lure, his passive delivers doubled Rupture Potency and additional Count to his last attacker while generating 8 E.G.O resources. S1 and S2 can inflict Rupture even after a Clash Loss, so winning is not essential to their role. Because the plan involves him dying and being replaced, he suits Chain Battles that bring in another Identity afterward. He is less suitable for battles without replacements. One approach is deliberately leaving him at a low level so that he falls sooner.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Though it must be prefaced that E.G.O gears are standardized equipment,
SlothBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1
Combat Start Increase Final Power after losing a Clash by the number of skills targeting this unit (max 2/3)
On Use Gain 2/3 next turn
On Use If the target has at least 15 and 3 Count, this skill's effects do not inflict
On Clash Lose Inflict +1/2 Potency with this skill
Ⅰ
On Hit Inflict 1
Ⅱ
On Hit Inflict 1
Unbreakable Coin
Unbreakable Coin
S1 Though it must be prefaced that E.G.O gears are standardized equipment,: Coin1, 2
S2 when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
This is reflected in their appearance, more closely resembling the source Abnormality than E.G.O of the former L Corp. do
Gluttony ×3Owned
On death, inflict 4/5 and 2/3 Count on the last attacker, and gain 2 E.G.O resources of each of the 4 Sin types with the fewest resources.
- If there is no attacker, inflict 4/5 and 2/3 Count on the enemy with the lowest current Count instead.
- If this unit has , double the Potency inflicted by this effect to ×2.
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
E.G.O disintegration is not unlike decomposition of compost
Gluttony ×5Owned
When the 1 ally with the lowest current HP dies, gain 2 E.G.O resources of each of the 2 Sin types with the fewest resources
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Fairy Lure
Maximum: 5
At Turn Start, the leftmost Slot on the Dashboard gains 10 Aggro.
Take +50% damage.
When taking damage, inflict 1 Rupture on the attacker (max 3 times per attacking skill).
-Below 50% current HP, inflict 1 additional Rupture.
-If the attacker has 15+ Rupture Potency, this effect does not inflict Rupture.
At Turn End, reduce by 1.
Bind
For 1 turn, decrease Speed by the value.
Combat glossary →Review combat basics such as Clashes, SP, and resistances