A Tremor and Charge attacker that maintains at least 3 Charge Count to reuse S2 Vibration Compression's Coins, reaching up to 4 Coins, 12 Tremor application, and Tremor Burst. Alone, she normally alternates S1 for Charge with S2; suitable Tremor and Charge Gifts can let her use S2 repeatedly.
Core Mechanics
S2 Vibration Compression's Coin reuse: Coin Ⅱ is reused each time it lands Heads while her Charge Count is 3 or more, up to 2 times. Each reuse adds +2 to the Tremor inflicted (2→4→6), and after 2 reuses it inflicts Tremor and triggers Tremor Burst. The reuse itself does not consume Charge Count (the passive spends it on Tremor Burst). +1 Coin Power if the target has at least 10 Tremor Count.
Gaining Charge Count: S1 Rev Up adds +2 on use and +4 on Coin Ⅰ hit (Uptie Ⅳ; also inflicts 1 Tremor on Heads Hit). S3 Let’s Rack Up Some Scores adds +6 on use. The Defense skill Preheat adds +2 at Combat Start. Charge loses 1 Count at Turn End.
Combat passive — Here’s to Getting Off Early~ (4 Pride Owned; unlocked at Uptie Ⅱ): On Tremor Burst, spends 3 Charge Count for +40% Stagger Threshold shift from that burst. When Tremor Burst occurs, she gains 1 Haste and 1 Blunt DMG Up next turn.
S3: 3 Coins. Coins Ⅱ and Ⅲ trigger Tremor Burst (Coin Ⅱ also inflicts 2 Tremor on Heads Hit). If the target is staggered, Coin Ⅲ deals additional damage equal to 25% of the damage dealt.
How to Use
S2's reuse requires both 3 or more Charge Count and Heads. With the passive active, each Tremor Burst spends 3 Charge Count, so after firing S3 (2 bursts, up to 6 spent) and similar, Count tends to run short. S1 only gains +2 Count if its first Coin misses, so land it as a one-sided attack whenever possible to earn Count and pass it to S2. In regular battles, her Defense skill can also add +2 at Combat Start. S2's Clash Power is lowish (up to 12), so raise her SP early. She suits the Mirror Dungeon, where Tremor and Charge Gifts are easy to gather.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Rev Up
PrideBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
On Use Gain 2 Count
ⅠOn Heads Hit Inflict 1
On Hit Gain 4 Count
ⅡOn Heads Hit/On Hit Increase Count by 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Here’s to Getting Off Early~
Pride ×4Owned
On , consume 3 Count to increase its Stagger Threshold raise by +40%
When triggers, gain 1 and 1 Blunt DMG Up next turn
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Resonant Spanner
Pride ×4Owned
The 1 ally with the lowest Speed raises Stagger Thresholds by +20% with
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Mirror-touch: S1–S3 inflict Tremor, and she supplies Pride and Gloom resources. Her passive grants Blunt DMG Up on Tremor Burst, meshing with this Blunt E.G.O.
Effervescent Corrosion: S1–S3 inflict Tremor, and she supplies Pride (S1) and Gloom (S2) resources. Her passive reacts to Tremor Burst.
Pursuance: Her passive increases Tremor Burst's Stagger Threshold shift, making it easy to create enemy Staggers, the trigger for Sentencing from Above. She also supplies Pride.