A defensive Identity that turns Poise Count into Shield and draws attacks with Aggro.
Core Mechanics
Poise Count: Poise Count increases on use and on hit of S1 Careful Obstruction and S2 Focused Defense, and on Clash Lose. S2 increases it further on use if she has Shield of 15 or more.
Aggro: S1, S2, and her Defense skill grant Aggro next turn on use.
S3 — Subdue Threat: +1/2 Coin Power if she has Shield of 15 or more. On Coin Ⅲ Critical Hit, inflicts 1 Fragile next turn.
Combat passive — Defensive Breathing (3 Wrath Owned; unlocked at Uptie Ⅱ): At Combat Start, gains Shield of 2 per Poise Count, up to 20.
How to Use
Build Poise Count with S1 and S2, and the passive converts it into Shield at the next Combat Start. Using S3 while the Shield is 15 or more raises its Coin Power.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Careful Obstruction
WrathBlunt
Clash Power
4~83~7 → 4~8
Base Power
43 → 4
Coin Power
+2
No. of Coins
2
Skill Level
Identity Lv-2
Attack Weight
1
On Use Gain 2 on this skill slot next turn
On Clash Lose Gain 2 Count
ⅠOn Heads Hit/On Hit Gain 1 Count
ⅡOn Heads Hit/On Hit Gain 1 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Defensive Breathing
Wrath ×3Owned
At Combat Start, gain 2 Shield per 1 Count (max 20)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Designated Protection
Wrath ×3Resonance
At Combat Start, the 1 ally with the lowest current HP percentage gains 1 Shield per 1 of their own Count (max 10)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances