English translation in progress. Untranslated passages remain in Japanese.

Pursuance Rodion E.G.O artwork

E.G.O 0905 · HE

Pursuance

RodionSlothAide of the Heavenly Executor?
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Sloth ×4Pride ×3E.G.O usable with these resources →
Resistance
×1×2×0.75×2×1×0.5×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Sloth healing E.G.O that heals the 2 allies with the lowest HP ratio based on her own max HP while inflicting Sloth Fragility on enemies.

Core Mechanics

  • Healing: After the attack, heals the 2 allies other than herself with the lowest current HP ratio by 15% of her max HP (25% at Threadspin Ⅲ, 30% at Ⅳ). She cannot heal herself.
  • Shield: From Threadspin Ⅲ, if the target is staggered or dies at the end of a Heads attack, the healed allies gain Shield equal to 10% of her max HP (15% at Ⅳ).
  • Sloth Fragility: On Heads Hit (on hit at Threadspin Ⅳ), inflicts 1 Sloth Fragility next turn.
  • Passive — Sentencing from Above: Each time an enemy is staggered, the 1 ally with the lowest current HP ratio recovers 4% of max HP (once per turn). It triggers no matter who causes the Stagger.
  • Corrosion skill: Becomes Blunt with no healing, and has Tremor Burst and SP damage. It does heavy damage if it hits allies.

How to Use

  • The healing is based on the max HP of the Identity firing it, so fire it with a high-HP Rodion.
  • When aiming for Stagger, the Shield and Sentencing from Above stack from the turn after use onward.
  • It requires 4 Sloth and 3 Pride, with a Sanity cost of 25.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Sentencing from Above.
  • Ⅲ: 25% healing, 2 Attack Weight, and the Shield are added.
  • Ⅳ: 30% healing, 3 Attack Weight, 15% Shield, and Sloth Fragility on hit.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
26~34
Base Power
26
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
31 → 2 → 3

Ⅰ[On Heads Hit/On Hit] Inflict 1 Sloth Fragility next turn

After Attack Heal the 2 other allies with the lowest current HP percentages by 15/25/30% of this unit's Max HP

After Attack on Heads If the target is Staggered or killed, give the healed characters Shield equal to 10/15% of this unit's Max HP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
22~34
Base Power
34
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3

Indiscriminate Attack random targets

Before Attack If own HP is below 50%, Attack Weight +1/2

ⅠOn Hit

On Hit Deal 15/20 SP damage to the target

[On Tails Hit/On Hit] If the target is Staggered or killed, recover 5/7 SP

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Sentencing from Above

Whenever an enemy is Staggered, the 1 ally with the lowest current HP percentage heals 4% of their own Max HP (1 time per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.