- BurnShared mechanics →
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Fire Butterfly Coffin
- -Max: 30
-Up to 20 can be gained per 1 turn
-Increases by 2 on basic skill hits
-If this exceeds 20 at Turn End, gain Burn next turn equal to half of the excess (rounded down)
- At 30, gain 5 Burn and increase Burn Count by 2 instead
The butterflies heated inside the coffin burst out as if to pounce, melting and slicing their target.
"This weapon is a bit early for you, Sinclair, but it is good to understand its characteristics."
"The many blades inside the coffin offer great convenience in time-critical situations that normally cannot be handled alone, or as a weapon against many opponents."
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Tremor - Scorch
- -On Tremor Burst, take Wrath damage equal to (Tremor Potency plus Burn Potency ÷ 2), and Burn Count decreases by 1
-When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency
-Count decreases by 1 at Turn End
(Also affected by effects that change Tremor Potency and Count)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Unfocused Volley
- - When tossing a Coin of this skill, randomly choose 1 of the attack targets to attack
- The 1st Coin always hits the main target
- All On Hit effects and that Coin's damage apply only to the target chosen by the above effect
- Battle Instinct
- -Max: 3
-Minimum and maximum Speed +2
-+1 to the Burn Potency and Count inflicted on enemies by basic skills
-Eject deals +(value×5)% damage
-Eject - High Noon and Dismemberment at High Noon deal +(value×10)% damage
"Back to the main point: besides Singularities, there is one sure way to overcome the penalties that equipment brings. That is effort."
"It may sound trite, but whether on a break or in the middle of a commission, I recommend basic physical training and honing your sense for combat."
"Of course, in most cases a feel for combat only shows its full value once the fight reaches its climax. It needs warming up, so to speak. A combat sense sharpened that way makes up for the structural flaws of equipment and technique. It is how you raise the floor of your ability, Sinclair. Do you understand?"
- Overheated Coffin
- -Max: 1
-At Turn End, gain 3 Burn next turn, then remove this effect
"But convenience always comes at a price. It creates a structural penalty that Stigma Workshop weapons in their usual form do not have. What makes this inevitable penalty possible to overcome is the Singularity, the pinnacle of City technology."
"You know how remarkable Singularities are... ahem. I've gotten off track."
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- High Noon
- -Minimum Speed +2
-When using a basic attack skill, Base Power +2 and damage +(45÷number of Coins)%
-Add the following effect to Sunset Blade
- When the final Coin hits, trigger the target's Burn if it has 15+ Burn. Reduce the target's Burn Count by 1
-Add the following effects to Blazing Strike
- Damage +100%
- On use, all Coins become Unbreakable Coins
- When an attack hits an enemy, trigger the target's Burn. Reduce the target's Burn Count by 1
- At 3+ Volatile Passion, consume up to 100 Scorchfield on use
- Damage +1% per 1 consumed (max 100%)
※Scorchfield effect
-Stores the Burn damage dealt in that location
-Resets when the battlefield changes
-This value is shared by all characters
"The commission ended early. And it's lovely weather. Let's all go out for lunch."
- Loneliness at High Noon
- -Minimum Speed +2
-When using a basic attack skill, Base Power +3 and damage +(90÷number of Coins)%
-Add the following effect to Sunset Blade
- When the final Coin hits, trigger the target's Burn if it has 15+ Burn. Reduce the target's Burn Count by 1
-Add the following effects to Blazing Strike
- Damage +150%
- On use, all Coins become Unbreakable Coins
- When an attack hits an enemy, trigger the target's Burn. Reduce the target's Burn Count by 1
- At 3+ Volatile Passion, consume up to 100 Scorchfield on use
- Damage +1.5% per 1 consumed (max 150%)
-When taking damage that would bring HP to 0 this turn, recover from damage-induced Stagger and do not drop below 1 HP that turn (1 time per battle)
※Scorchfield effect
-Stores the Burn damage dealt in that location
-Resets when the battlefield changes
-This value is shared by all characters
"Do you know what loneliness is? It means no longer being able to share a meal, when the sun is at its highest, with someone who has gone... For me, that was loneliness. If I could have one wish... Sinclair, I hope the day never comes when you understand what loneliness is."
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Defense Level Up
- For 1 turn, increase Defense Level proportional to the value.