- BleedShared mechanics →
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- Defense Level Down
- For 1 turn, decrease Defense Level proportional to the value.
- Defense Level Up
- For 1 turn, increase Defense Level proportional to the value.
- Corpus Ingredient
- -Max Count: 20
-Special Charge
-Also affected by effects that change Charge Potency and Count
-Count decreases by 1 at Turn End
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Bind
- For 1 turn, decrease Speed by the value.
- Damage Down
- For 1 turn, decrease damage dealt with skills proportional to the value (max 10).
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Haste
- For 1 turn, increase Speed by the value.
- Assist Defense
- -Max: 3
-When an ally is hit by a one-sided attack, consume 1 to redirect the enemy's attack to this unit and use an Assist Defense-only skill
-If multiple allies have Assist Defense, the ally with the highest value activates first
-Does not activate for allies with a Defense skill equipped
-Removed at Turn End
- Artwork: Fascia
- Based on Corpus Ingredient Potency, basic attack skills and clashable counter skills gain the following
-1+: Base Power +1
-2+: Damage +10% if the enemy has Bleed or a special Bleed
-3+: Bleed Potency and Count inflicted +1
-4+: Base Power +1
- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Iron Maiden
- -Leftmost slot gains +4 Aggro
-At Turn Start, gain 1 Protection and 5 Defense Level Up, and gain Shield equal to 5% of current HP
-When taking damage from the attacker's final Coin, deal Pierce damage to the attacker equal to 20% of the damage taken from that Coin and increase their Bleed Count by 2 (1 time per skill, max 3 times per 1 turn, max 60 damage per turn)
- The Self Unbound - Flow State
- -Minimum and maximum Speed +2
-Basic skills are swapped
-Basic attack skills deal +10% damage to enemies slower than this unit
- Somatic Frisson-inspiring Melody
- -Minimum and maximum Speed +1
-Basic attack skills gain Clash Power +1 and damage +10%
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).