An Index Identity that fulfills each turn's Prescript to build Grace of the Prescript, fighting with Poise and Sinking.
Core Mechanics
Prescript: At Turn Start, Mark of the Prescript is placed on basic attack skills, up to 2. Fulfilling it restores SP and grants 1 Grace of the Prescript, or 3 if the main target has The Prescript's Target. Failing it grants 5 Karmic Consequence, except at 9 Grace.
Grace of the Prescript: +1 Offense Level for every 3, up to 9. At 6 or more Grace, all Coins of S3 As the Prescript Demands, You Will Be Eliminated. become Unbreakable, and it deals +30% damage.
Poise and Sinking: Each attack skill gains Coin Power when her Poise plus the target's Sinking totals at least 6.
Combat passive — Proselyte's Blade (1 Sloth, 1 Pride, and 1 Gloom Owned; unlocked at Uptie Ⅱ): Raises the damage of skills with Mark of the Prescript based on Grace. At 9 Grace, basic attack skills deal +20% damage.
How to Use
Each turn, prioritize landing the skills with Mark of the Prescript, avoid Karmic Consequence, and build Grace of the Prescript up to 9. At 6–8 Grace, fulfilling the Prescript requires landing a marked S3 or an Awakening E.G.O. At 6 or more Grace, all Coins of S3 become Unbreakable, so the attack continues even if she loses the Clash.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Unerringly, as the Prescript Demands
SlothSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1
If this skill bears , Clash Power +1 and damage +10/20%
Coin Power +1 if/for every 6 of own plus the target's (max 2)
On Use Gain 2 Count
ⅠOn Hit Gain 1
ⅡOn Hit Inflict 1
On Critical Hit Inflict 1
Unbreakable Coin
Becomes Unbreakable under certain conditions
S3 As the Prescript Demands, You Will Be Eliminated. effect: [Combat Start] At 6+ Grace of the Prescript, all Coins of this skill become Unbreakable Coins and damage +30%
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Prescript Delivered on Paper Slips
NoneAlways active
At Turn Start
-Gain /II/III/IV based on own
-Inflict on 1 random enemy (on a part in Focused Encounters)
-Place on own basic attack skills in the action slots (1 per skill slot, max 2)
- At 6+ , Skill 3 takes priority
-While Staggered, Immobilized, panicking, or in E.G.O Corrosion, none of the above effects or success/failure apply
※Active while deployed in battle
Combat Passive
Will of the Prescript
NoneAlways active
If the was carried out this turn,
recover 4 SP and gain 1 at Turn End (1 time per 1 turn)
-If the main target has when the is carried out, recover 8 SP and gain 3 instead
If the was not carried out this turn,
gain 5 at Turn End
-At 9 , gain no
-No is gained if the was attempted at Combat Start but the target could no longer be targeted during combat
When landing a basic attack skill on a target with ,
gain 1 and inflict 1 (1 time per 1 turn)
-Activations per 1 turn +1 per 3 (max 2)
At 9 , basic skills inflict +1 Potency and gain +1 Potency
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
As the Prescript Orders...
Sloth ×1Pride ×1Gloom ×1Owned
Applies to the ally earliest in team order
-If there is an Index Identity, it applies to that Identity first
At Combat Start, if other allies also target the enemy slot targeted by the leftmost skill in that ally's action slots, that skill deals 5% more damage per 1 other unit targeting that slot
(max 15%; applies when both that ally and the other allies target it as the main target with basic attack skills)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Karmic Consequence
-At Turn Start,
- Gain 1 Defense Level Down per 10
- Gain 1 Fragile per 20
-Max 100
Prescript: [Paper Slip] I
Use and land a skill bearing Mark of the Prescript.
-Gained at Turn Start at 0~2 Grace of the Prescript
-Max Grace of the Prescript achievable with this Prescript: 3
Prescript: [Paper Slip] II
Land a skill bearing Mark of the Prescript.
-Gained at Turn Start at 3~5 Grace of the Prescript
-Max Grace of the Prescript achievable with this Prescript: 6
Prescript: [Paper Slip] III
Land an Awakening E.G.O skill or a Skill 3 bearing Mark of the Prescript.
-Gained at Turn Start at 6~8 Grace of the Prescript
-Max Grace of the Prescript achievable with this Prescript: 9
Prescript: [Paper Slip] IV
Defeat all enemies. The deadline is until the next Prescript arrives.
-Gained at Turn Start at 9 Grace of the Prescript
The Prescript's Target
-Take +10% damage from The Index
-Applies to only 1 target each turn, regardless of the number of Index Identities
Prescript
-A Paper Slip is given under specific conditions
Combat glossary →Review combat basics such as Clashes, SP, and resistances