- Ashen Bullet
- - Special Ammo
- Maximum value: 5
- This Ammo cannot be gained or increased by external effects other than the "Hollow" E.G.O
- Poise
- When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
- Charge
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Black Wings
- Max: 12
At Turn Start, gain Charge Count equal to (value÷4) (rounded down)
At Turn Start, gain 1 Offense Level Up per 4
Skills that make this unit gain or consume Charge or Poise deal +(value)% damage
- Unbreakable Coin
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Sinking
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).
- Crit DMG Up
- For 1 turn, Critical damage from skills increases by 10% per 1.
- Attack Power Up
- For 1 turn, increase the Final Power of attack skills by the value.