A Blunt attacker that replenishes Charge Count and inflicts Envy Fragility with S3 40Y-3 Charge, then spends all that Count on S2 Charge Countercurrent next turn with at least 3 Envy Resonance. Built for longer fights, growing stronger as repeated spending raises Charge Potency.
Core Mechanics
S3 — 40Y-3 Charge (starter): On hit, Coins Ⅰ and Ⅱ each gain Charge Count equal to (Charge+4/5), up to 7/8 each. On hit, Coin Ⅳ inflicts 1 Envy Fragility next turn, plus 1 more with at least 2 Charge. Gains +2 Coin Power with at least 2 Charge / +1 per Charge, up to 4. It replenishes Count even early on when she has no Charge Potency.
S2 — Charge Countercurrent (finisher): On use, if her Charge Count is at least 5 but below 10, she pays the shortfall with HP to bring it to 10, spending 2×(10 − current Charge Count)% of her max HP. She then spends 10 for +1/2 Coin Power. If Resonance including this skill is 3 or more, Coin Ⅲ spends all remaining Charge Count and gains +(Charge+3/+4)% damage per Count spent, up to 60/120/180%.
Combat passive — Electrocurrent Dismantling (3 Envy Owned; unlocked at Uptie Ⅱ): Gains 1 Charge each time she spends a cumulative 10 Charge Count. With at least 2 Charge, deals +(Charge×3)% damage, up to 15%, plus another +(Charge×5)% against targets below 50% HP, up to 25%. Defeating an enemy increases the Charge Count of herself and the 1/2 allies with the least Charge Count by (2+Charge), up to 3/5.
Envy Resonance: S2 and the Defense skill Charge are Envy. Making use of Coin Ⅲ of S2 requires a team that can line up Envy skills.
S1 — 40Y-3 Activation: On use, spends 5 Charge Count for +1/2 Coin Power, and Coin Ⅱ adds +2/3 Count. It is a net loss of Count, so hold it back when you want to save Count for S2.
How to Use
Early on, build Charge Count with S3 or the Defense skill Charge, and on the turn after S3's Envy Fragility lands, use S2 at 3 or more Envy Resonance. Aiming to grow Charge to around 3 through repeated spending is a reasonable target. She tends to run short on Count, so look for the resupply from defeating enemies. She pairs well with allies who can supply Charge Count, such as Heathcliff's MultiCrack Office Fixer. Her HP and Defense Level are low, and S2's HP cost adds up, so be careful about taking hits.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
40Y-3 Activation
LustSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Consume 5 Count for Coin Power +1/2
ⅡOn Hit Gain 2/3 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Electrocurrent Dismantling
Envy ×3Owned
Gain 1 each time this unit consumes a cumulative 10 Count in battle
At 2+ , damage increases by (×3)% (max 15%)
- If the target is below 50% HP, damage increases by an additional (×5)% (max 25%)
On defeating an enemy, this unit and the 1/2 allies with the least Count gain (2+) Count (max 3/5; allies with skills that consume or gain take priority)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Auxiliary Dismantling Current
Envy ×5Owned
When the 1 ally with the lowest Count defeats an enemy, they gain 2/3 Count (1 time per 1 turn; allies with skills that consume or gain take priority)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed