English translation in progress. Untranslated passages remain in Japanese.

Fluid Sac Faust E.G.O artwork

E.G.O 0202 · HE

Fluid Sac

FaustGloomHeadless IchthysS1 Premium Pass Lv42
Risk Level
HE
SP Cost
20/20/30
Resource Cost
Lust ×2Gloom ×4Envy ×3E.G.O usable with these resources →
Resistance
×1×0.75×1×1×0.5×2×2

GUIDEMechanics and How to Use

At a Glance

A Gloom Blunt healing E.G.O with heavy requirements that attacks 5 targets while restoring HP and SP to all allies at once.

Core Mechanics

  • Team-wide healing: After the attack, restores SP and HP (as a percentage of max HP) to all allies. Threadspin Ⅲ raises the amount from 10 to 15.
  • Extra healing at Threadspin Ⅳ: At the end of a Heads attack, restores another 10 SP to all allies.
  • Heavy requirements: Needs 9 resources: 2 Lust, 4 Gloom, and 3 Envy. It cannot be used unless the team can supply them.
  • Modest Clash Power: 14–22, or 16–24 at Threadspin Ⅲ, which is likely low for a healing E.G.O. Aim it at skills it can reliably beat.
  • Passive — Liquid Veil: At Turn Start, gives 2 Protection to the 1 ally with the lowest HP.

How to Use

  • Include Identities who can supply its affinities so it is ready, then use it when SP and HP have fallen.
  • With low SP, Coins tend to land Tails, so target opponents against whom it can avoid losing the Clash.
  • The Corrosion skill is offensive, dealing SP damage and Attack Power Down to enemies, and does not heal. It cannot distinguish friend from foe, and its targets are random, so it can hit allies.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks the passive.
  • Ⅲ: Increases Clash Power and healing, and raises the Corrosion skill's SP damage.
  • Ⅳ: Adds SP recovery to Awakening and SP damage to Corrosion. It is likely well worth prioritizing.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
16~2414~22 → 16~24
Base Power
1614 → 16
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
5

ⅠAfter Attack All allies recover 10/15 SP

After Attack All allies recover HP equal to 10/15% of Max HP

[At End of Heads Attack] All allies recover 10 SP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
15~2913~27 → 15~29
Base Power
2927 → 29
Coin Power
-14
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
5

Indiscriminate Attacks random targets

ⅠOn Hit Deal 10/20 SP damage

On Tails Hit Deal 10 SP damage to the target

On Hit Inflict 1/2 next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Liquid Veil

At Turn Start, give 2 to the 1 ally with the lowest HP (including this unit).

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).