English translation in progress. Untranslated passages remain in Japanese.

Lobotomy Corp. Remnant Faust Identity artwork

IDENTITY 0203 · Season 1

Lobotomy Corp. Remnant

FaustFormer L Corp.Lobotomy BranchFixerRupture + Poise Identities
HP
224
Speed
3-6
Offense Lv.
68
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 3 cardsGloom: 2 cardsEnvy: 1 card + Evade
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An attacker that uses the high Power of S3 Opportunistic Slash to win clashes and deal heavy damage. Fragile defensively; Poise, Rupture, and Haste are minor bonuses.

Core Mechanics

  • S3 — Opportunistic Slash: 2 Coins with 4 Base Power and +8 Coin Power. If she took no damage on the previous turn, Coin Power becomes +11, for a maximum Clash Power of 26 (4+11×2). Coin Ⅱ inflicts 5 Rupture on Heads Hit. Its minimum roll is only 4, so with low SP both Coins risk landing Tails.
  • S2 — Deep Cuts: Her main 3-Coin skill. Coins Ⅰ and Ⅱ give 1 Poise next turn, and Coin Ⅲ gives 2/4 Haste next turn.
  • S1 — Sole Strike: Low Clash Power of 2–8/3–9/3–11, so it is better suited to one-sided attacks. On use, increases Poise Count by 2 and inflicts 1/2 Rupture.
  • Low durability: 71–224 HP and Defense Level of Identity Lv -4. She falls apart quickly when hits stack up.
  • Combat passive — Resolution (2 Lust Resonance; unlocked at Uptie Ⅱ): At the start of the next turn, gains 2 Haste if she has at least 4 Poise Count. None of her skills scale with Speed, so the benefit is small.

How to Use

S2 is her main skill, and S3 is a trump card for key moments. After a turn in which she took no damage, S3 reaches up to 26 power, so throw it at the enemy's strongest skill to take the Clash. It has enough Clash power to beat attacks that would otherwise require an E.G.O. S1 tends to lose Clashes, so use it for one-sided attacks or swap it for a Defense skill. Her durability is low, so play around avoiding unfavorable Clashes and incoming hits.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Sole Strike

LustSlashSlash
Clash Power
3~112~8 → 3~9 → 3~11
Base Power
32 → 3
Coin Power
+8+6 → +8
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

On Use Gain 2 Count

ⅠOn Heads Hit/On Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Resolution

Lust ×2Resonance

At the start of the next turn, gain 2 if this unit has 4+ Count

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Fluid Sac: Lust S1, Gloom S2, and Envy S3 supply all three required affinities.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances