A debuffer that builds Charge and spends it to inflict Bind, Attack Power Down, and Paralyze.
Core Mechanics
Gaining Charge: S1 Energy Cycle and S2 Leap increase her Charge Count on use and on hit.
S2: On hit, Coin Ⅱ spends 3 Charge Count to inflict 4 Bind next turn.
S3 — Overcharge: +2 Clash Power with at least 5 Charge Count. On hit, Coin Ⅲ spends 5 Charge Count to inflict 2 Attack Power Down and 3 Paralyze next turn.
Combat passive — Self-charging (4 Envy Owned; unlocked at Uptie Ⅱ): At the end of an attack, increases the Charge Count of herself and a random ally by 1 each.
How to Use
Build Charge Count with S1 and S2, then use the spending effects on S2 and S3 to inflict Bind, Attack Power Down, and Paralyze. The passive also raises allies' Charge Count, so she likely pairs well with Identities that use Charge.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Energy Cycle
EnvyBlunt
Clash Power
4~123~9 → 4~10 → 4~12
Base Power
43 → 4
Coin Power
+8+6 → +8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
On Use Gain 2 Count
ⅠOn Hit Gain 1/2 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Self-charging
Envy ×4Owned
At the end of an attack, gain 1 Count
At the end of an attack, a random ally gains 1 Count
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Radio Comms
Envy ×3Owned
The 1 ally with the lowest Max HP gains +1 additional
※Unlocked at Uptie Ⅲ; active while on the team but not deployed