A high-power Envy Pierce E.G.O that refills Charge while raising damage through its passive, boosting the damage of Charge Identities.
Core Mechanics
High Clash Power: A high 20–26, or 22–28 at Threadspin Ⅲ, and inflicts 3 Paralyze on hit.
Gaining Charge: On hit (after the attack at Threadspin Ⅳ), increases her own Charge Count, to 7 at Threadspin Ⅲ. At Threadspin Ⅳ, it increases by another 3 at the end of a Heads attack.
Support for allies (Threadspin Ⅲ; at the end of a Heads attack at Threadspin Ⅳ): On Heads Hit, gives 1 Envy Power Up and 1 Haste next turn to 2 random allies. The targets cannot be chosen.
Multi-target (Threadspin Ⅳ): Attack Weight rises from 1 to 3, letting it hit several enemies at once.
Passive — Adaptive Release: +2% damage per Charge Count. Reduces the Charge Count spent by skill effects by 2.
How to Use
Pair it with Identities that use Charge, and use this E.G.O to cover the Charge that tends to be lacking at the start.
Paralyze only works on the turn it is used, so fire it with a fast Identity.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Only unlocks the passive.
Ⅲ: Increases power and Charge gain, and adds Envy Power Up and Haste for allies to Awakening.
Ⅳ: Attack Weight becomes 3, and the Charge gain moves to after the attack.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
22~2820~26 → 22~28
Base Power
2220 → 22
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
31 → 3
ⅠOn Hit Inflict 3
[On Hit/After Attack] Gain 5/7 Count
[On Heads Hit/At End of Heads Attack] Give 1 Envy Power Up and 1 to 2 random allies next turn.Gain 3 Count
Corrosion
Corrosion skill
Pierce
Clash Power
24~3422~32 → 24~34
Base Power
2422 → 24
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
31 → 3
Indiscriminate Attacks random targets
ⅠOn Hit Inflict 5
[On Hit/After Attack] Gain 7/10 Count
[On Tails Hit/At End of Tails Attack] Inflict 2 and 2 on 2 random characters next turn.Gain 3 Count
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Adaptive Release
While this unit has , deal +2% damage per 1 Count
Count consumed by skill effects -2
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
MultiCrack Office Rep: S1 and S3 spend or gain Charge, and her Lust S1 and Envy S2 supply resources.
W Corp. L2 Cleanup Agent: S1 and S2 increase Charge, and her Envy S1 and Wrath S3 also supply the required affinities.
KEYWORDSEffect Glossary
Paralyze
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Charge
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.