English translation in progress. Untranslated passages remain in Japanese.

Wuthering Heights Butler Faust Identity artwork

IDENTITY 0209 · Season 4

Wuthering Heights Butler

HP
252
Speed
3-7
Offense Lv.
66/67/69
Defense Lv.
64
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 2 cardsGloom: 3 cards + Guard
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Sinking applicator that inflicts Echoes of the Manor with S3 Reception Arts 4: Heartseal and adds 3 Sinking per clash win through her combat passive. S2 and S3 against enemies with Echoes also help sustain Sinking Count.

Core Mechanics

  • S3 — Reception Arts 4: Heartseal: On hit, Coin Ⅰ adds +3 Sinking Count. On hit, Coin Ⅳ inflicts 2 Echoes of the Manor next turn, and if the target already has Echoes, adds another +3 Sinking Count. Gains +2 Coin Power if the target has at least 5 Sinking Count.
  • Echoes of the Manor: Each time a skill or Coin effect inflicts Sinking Potency or Count, there is a 50% chance to add +1 Sinking Count. Changes the Panic Type of enemies with SP. Decreases by 1 at Turn End. Its value does not stack; it is overwritten.
  • Combat passive — Butler Style Response (4 Gloom Owned; unlocked at Uptie Ⅱ): On Clash Win, inflicts 1 Sinking, 3 times per turn. Against targets with Echoes, it inflicts 3 instead.
  • S2 — Interloper Reception: Coin Ⅱ adds +2/3 Sinking Count. This is her main tool for maintaining Sinking Count.
  • S1 — Confiscation: Inflicts 2 Sinking. It cannot increase Sinking Count.

How to Use

Mark a target with Echoes using S3, then from the next turn win Clashes so the passive inflicts 3 Sinking each time. Landing S3 again on an enemy that still has Echoes raises its Sinking Count by 6 in total. Top up Count with S2 and serve as the Count maintainer of a Sinking team. The passive requires Clash Wins, so she performs better in Clashes than in one-sided attacks.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Confiscation

GloomSlashSlash
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Coin Power +1 if the target has 6+

ⅡOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Butler Style Response

Gloom ×4Owned

-On Clash Win, inflict 1 on the target (3 times per 1 turn)

-Inflict 3 instead if the target has

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Anticipatory Training

Gloom ×4Owned

When the 1 ally with the lowest SP lands an attack on a target with 5+ , that ally recovers 2/3 SP (4 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Echoes of the Manor
-When Sinking Potency or Count is inflicted by a skill or Coin effect, 50% chance to increase Sinking Count by 1 -For targets with SP, the Panic Type changes to Echoes of the Manor; upon Panic, 2 random characters on the same team other than the bearer receive 2 Echoes of the Manor next turn. -For targets without SP, -10% chance of Heads -Decreases by 1 at Turn End -This effect does not stack; it is refreshed instead. -Some enemies that have SP but whose Panic Type does not change receive the effect for targets without SP.

Combat glossary →Review combat basics such as Clashes, SP, and resistances