English translation in progress. Untranslated passages remain in Japanese.

Blade Lineage Salsu Faust Identity artwork

IDENTITY 0208 · Season 3

Blade Lineage Salsu

Blade Lineage Salsu

HP
239
Speed
3-8
Offense Lv.
67
Defense Lv.
63
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGloom: 1 card + GuardPride: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

Build Poise Count with S1 and S2, convert it into Poise by winning a clash with S3 Red Plum Blossoms Scatter, then rapidly stack 10 Red Plum Blossom through critical hits to inflict Slash Fragility. She struggles to build the Poise needed for critical hits alone and relies on support such as a Blade Lineage team.

Core Mechanics

  • S3 — Red Plum Blossoms Scatter (core): On Critical Hit, Coins Ⅰ and Ⅱ each inflict 5 Red Plum Blossom. Critical Hits from this skill do not reduce Red Plum Blossom, so if both Coins crit, it reaches 10. A Critical Hit while the target has 10 Red Plum Blossom inflicts 1 Slash Fragility. On Clash Win, halves her Poise Count and gains Poise equal to the amount lost, up to 10. Gains +1 Coin Power for every 7 Poise she has, up to 3.
  • Red Plum Blossom: A special Bleed with a maximum of 10. Gives +10% Critical chance against the main target, regardless of its value. When the bearer takes Critical damage, it gains Bleed equal to half the value and takes (value×3)% more Critical damage. Decreases by 1 each time the bearer takes damage.
  • Preparing Poise: S1 Moonlit Blade Dance and S2 Acupuncture each add +2 Poise Count on use. Her only source of Poise Potency is about 1 from Coin Ⅱ of S1 on Heads Hit. Critical chance is "5×Poise"%, so she depends on Poise from outside.
  • External Poise: Don Quixote's Blade Lineage Salsu gives 2 Poise, or 2 more for a Blade Lineage member, to the ally with the least Poise when S2 lands a Critical Hit.
  • Combat passive — Sanguine Plum Blossoms (4 Pride Owned; unlocked at Uptie Ⅱ): On Critical Hit, inflicts 1 Red Plum Blossom, up to 3 times/unlimited. At 10 Red Plum Blossom, inflicts 1 Defense Level Down instead, up to 6 times.

How to Use

Receive Poise from Blade Lineage members and similar allies while building Poise Count with S1 and S2. Winning a Clash with S3 turns half of that Count into Poise and makes Critical Hits more likely. 10 Red Plum Blossom and Slash Fragility raise the damage of subsequent Slash attacks, so she is likely most effective when acting before allied Slash attackers. Paired with Meursault's Blade Lineage Mentor, her S1 becomes a strong damage source, but outside Blade Lineage teams and Mirror Dungeons she struggles to perform.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Moonlit Blade Dance

SlothSlashSlash
Clash Power
3~93~6 → 3~9
Base Power
3
Coin Power
+2+1 → +2
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if this unit has 5+

On Use Gain 2 Count

ⅡOn Heads Hit Gain 1

ⅢOn Critical Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Sanguine Plum Blossoms

Pride ×4Owned

On Critical Hit, inflict 1 (max 3 times/unlimited)

If the target has 10 , inflict 1 instead (max 6 times)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Lingering Bladepoint

Pride ×4Owned

When the ally earliest in team order lands a Critical Hit with a Slash skill, inflict 1 (max 3 on each 1 enemy per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Thoracalgia: A Poise Identity with Sloth S1, Pride S2, and Gloom S3, covering all three required affinities.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Red Plum Blossom
-Special Bleed -Max 10 -If the bearer is the main target, +10% chance of Critical Hits when it takes damage -When taking Critical damage, gain Bleed equal to half of this value, and take (value×3)% more Critical damage -Decreases by 1 when taking damage
Bind
For 1 turn, decrease Speed by the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances