English translation in progress. Untranslated passages remain in Japanese.

Lobotomy E.G.O::Regret Faust Identity artwork

IDENTITY 0207 · Walpurgis Night

Lobotomy E.G.O::Regret

FaustFormer L Corp.Lobotomy HeadquartersE.G.O GearTremor Identities
HP
265
Speed
3-6
Offense Lv.
68
Defense Lv.
66
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Wrath: 1 cardSloth: 3 cardsGloom: CounterPride: 2 cards
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Blunt attacker that builds her own Tremor Count with S1, then turns S2 and S3 into attacks that hit multiple targets to spread and burst Tremor. S2's debuffs and the combat passive's Defense Level Down also support the whole Tremor team's damage.

Core Mechanics

  • S1 — Contracting Straight-jacket (starter): On use and on Coin Ⅰ hit, increases her Tremor Count by 3 each, and also by 3 on Clash Lose. On hit, it also increases the enemy's Tremor Count by 2/3.
  • S2 — Metallic Ringing (main skill): At Combat Start, spends 5 of her Tremor Count for +1 Attack Weight. She recovers +4 Tremor Count on use and +1 on Coin Ⅰ Heads Hit. Inflicts 1 Offense Level Down and 1 Plus Coin Drop next turn, and Coin Ⅲ inflicts 4/5 Tremor.
  • S3 — Unleashed Violence: At Combat Start, gains +1 Attack Weight for every 5 Tremor Count spent, up to +2. Every Coin triggers Tremor Burst and adds 20/30% of the Stagger Threshold shift as Wrath damage, up to 13/20. Deals more damage for each negative effect on the target. Losing the Clash costs her 20 SP.
  • Combat passive — Coerced Regret (6 Wrath Owned; unlocked at Uptie Ⅱ): While she is alive, enemies hit by Tremor Burst gain 2 Defense Level Down, up to 1/3 times per enemy per turn. Allies' Tremor Bursts also trigger it. In Clashes against opponents with at least 3 negative effects, it lowers the opponent's Clash Power.
  • Defense skill — Gathering Spite: On use, +3/6 to her Tremor Count. It substitutes for S1 when S1 is not in hand.

How to Use

On the first turn, build Tremor Count with S1 or her Defense skill, then fire S2 as a multi-target attack the next turn. S2 recovers at most 5 — 4 on use and 1 on Coin Ⅰ Heads Hit, which requires Heads — so at best it exactly offsets the 5 it spends. Tremor Count drops by 1 after each turn, so using only S2 from a single slot loses Count every turn, and from the second use on she falls short of the multi-target condition. Alternate S1 and S2, or top up her Count in the same turn with S1 or her Defense skill. S2's Plus Coin Drop and Offense Level Down are useful even against a single boss. Use S3 as a multi-target attack when she has Tremor Count to spare to trigger Tremor Burst 3 times. S2 and S3 spend their Count at Combat Start, so in wave battles the skill can fizzle if the enemies are wiped out, losing the Count for nothing.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Contracting Straight-jacket

SlothBluntBlunt
Clash Power
4~114~10 → 4~11
Base Power
4
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

On Use Gain 3 Count

On Clash Lose Gain 3 Count

ⅠOn Hit Gain 3 Count

On Hit Increase Count by 2/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Coerced Regret

Wrath ×6Owned

During a Clash, the target's Clash Power -1 if/for every 3 negative effects it has (max 2)

While this unit is alive, enemies hit by gain 2 (max 1/3 times on 1 enemy per 1 turn)

Mental Pollution: If SP is below -25 at Turn End, gain 2 and 1 Blunt Power Up next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Repression Work

Wrath ×5Owned

When the 1 slowest ally Clashes, the target's Clash Power -1 if it has 3+ negative effects

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Representation Emitter: Her Pride S2 helps cover the heavy 4 Pride requirement.
  • Everlasting: Her Sloth S1 and Pride S2 supply resources, and she has skills that increase Tremor Count and trigger Tremor Burst.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
Plus Coin Drop
For 1 turn, decrease Plus Coin Power by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Bind
For 1 turn, decrease Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances