Contracting Straight-jacket
- Clash Power
- 4~114~10 → 4~11
- Base Power
- 4
- Coin Power
- +7+6 → +7
- No. of Coins
- 1
- Skill Level
- Identity Lv+3
- Attack Weight
- 1
On Use Gain 3 Count
On Clash Lose Gain 3 Count
ⅠOn Hit Gain 3 Count
On Hit Increase Count by 2/3
English translation in progress. Untranslated passages remain in Japanese.

IDENTITY 0207 · Walpurgis Night
A Blunt attacker that builds her own Tremor Count with S1, then turns S2 and S3 into attacks that hit multiple targets to spread and burst Tremor. S2's debuffs and the combat passive's Defense Level Down also support the whole Tremor team's damage.
On the first turn, build Tremor Count with S1 or her Defense skill, then fire S2 as a multi-target attack the next turn. S2 recovers at most 5 — 4 on use and 1 on Coin Ⅰ Heads Hit, which requires Heads — so at best it exactly offsets the 5 it spends. Tremor Count drops by 1 after each turn, so using only S2 from a single slot loses Count every turn, and from the second use on she falls short of the multi-target condition. Alternate S1 and S2, or top up her Count in the same turn with S1 or her Defense skill. S2's Plus Coin Drop and Offense Level Down are useful even against a single boss. Use S3 as a multi-target attack when she has Tremor Count to spare to trigger Tremor Burst 3 times. S2 and S3 spend their Count at Combat Start, so in wave battles the skill can fizzle if the enemies are wiped out, losing the Count for nothing.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
On Use Gain 3 Count
On Clash Lose Gain 3 Count
ⅠOn Hit Gain 3 Count
On Hit Increase Count by 2/3
During a Clash, the target's Clash Power -1 if/for every 3 negative effects it has (max 2)
While this unit is alive, enemies hit by gain 2 (max 1/3 times on 1 enemy per 1 turn)
Mental Pollution: If SP is below -25 at Turn End, gain 2 and 1 Blunt Power Up next turn
※Unlocked at Uptie Ⅱ; active while deployed in battle
When the 1 slowest ally Clashes, the target's Clash Power -1 if it has 3+ negative effects
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Combat glossary →Review combat basics such as Clashes, SP, and resistances