English translation in progress. Untranslated passages remain in Japanese.

Shi Assoc. East Section 3 Faust Identity artwork

IDENTITY 0213 · Standard

Shi Assoc. East Section 3

FaustShi AssociationFixerBleed + Poise Identities
HP
243
Speed
3-7
Offense Lv.
66/67/68
Defense Lv.
64
Stagger Thresholds
70%/50%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 1 card + GuardPride: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker whose S1–S3 gain bonuses from Poise and Bleed. She struggles to sustain Poise alone and performs best with outside Poise support. Bow's Glimmer [閃弓] offers a way to turn a turn spent unable to attack into greater damage later.

Core Mechanics

  • Poise and Bleed bonuses: S1 Cleave gains +1 Coin Power if her Poise plus the target's Bleed totals at least 4. S2 Positioning Maneuver and S3 Glimmering Bow gain Clash Power/Coin Power for every 4 of that total, and +11% damage for every 4 Poise she has, up to 44%. The Poise-based bonuses do not activate without Poise.
  • Scarce Poise: Her own Poise gain is only about 1/2 from S1 and 1/2 from the Coins of S2 and S3. Her main stage is the Mirror Dungeon, where E.G.O Gifts can make up for Poise. Yi Sang's Blade Lineage Salsu support passive Bestow (the 1 ally with the highest SP gains +1 whenever they gain Poise Count from a skill effect) and the E.G.O Thoracalgia can also help.
  • Bleed: Coin Ⅲ of S3 inflicts 4 Bleed, and S2 and S3 also increase Bleed Count.
  • Bow's Glimmer: At Turn End after using the Defense skill Unfold Bowblade, if she has at least 1 Arrow - Shi, she gains Ready to Loose and 1 Target Aim. From then on, her leftmost basic attack skill becomes Bow's Glimmer, an unclashable shot fired at Combat Start. Each turn she uses no attack skill grants +1 Target Aim, up to 4. Each Target Aim raises damage and Critical damage, and at 4 she gains +444% Critical damage. While in Ready to Loose, damage does not stagger her. It is cancelled if she starts combat with an E.G.O skill equipped.

How to Use

By default, Clash with S1–S3 and raise their power with Poise and Bleed. Maintain Poise with external support. Bow's Glimmer means giving up Clashes while charging, and the damage rarely justifies that. Do not use it routinely; limit it to situations where she cannot attack anyway, such as bosses whose powerful skills force the turn to end, and charge Target Aim then fire.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Cleave

WrathSlashSlash
Clash Power
4~123~9 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Coin Power +1 if own plus the target's totals 4+

On Use Gain 1/2

ⅠOn Hit Inflict 1

ⅡOn Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Snipe - Arrow

NoneAlways active

While in , change the leftmost equipped basic attack skill into Bow's Glimmer and use it at Combat Start

-When this activates, if is at its maximum and there is no Skill 3 on the Dashboard or in the reserve skill slots, the leftmost equipped Defense skill is treated as Skill 3 and changed into Bow's Glimmer

Apply the following based on the basic attack skill used (the Sin affinity follows the skill used)

-Skill 1: Base Power +1, damage +11%

-Skill 2: Base Power +1, Coin Power +1, damage +22%

-Skill 3: Base Power +4, Coin Power +4, damage +44%

※If combat starts with an E.G.O skill equipped, is removed and Bow's Glimmer is not used

※Unlocked at Uptie Ⅲ

Combat Passive

Shi-no-Yumi

Lust ×3Owned

At 4+ , gain 1 Count when gaining Potency from basic attack skill effects (2/3 times per battle; the count resets when becomes 3)

If Bow's Glimmer is used at 2+ , gain 1/2 Slash DMG Up next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Aiming for the Bullseye

Lust ×4Resonance

At Turn End, give 1 Pierce DMG Up next turn to the 1 ally who inflicted the most Potency on enemies with skills and passives during battle (including E.G.O skills; ties go to the ally earlier in team order; does not activate if no Potency was inflicted that turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Arrow - Shi
-Min: 0 -Max: 4 -Arrows are consumed when using specific skills
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Target Aim
-Max: 4 -Removed without Ready to Loose
Ready to Loose
-While holding this effect, apply the following - Change the leftmost equipped basic attack skill into Bow's Glimmer and use it at Combat Start - Cannot be staggered by damage or Stagger Threshold shift effects - Does not use Assist Attacks -Removed if combat starts with an E.G.O skill equipped
Lodged Arrow
-Max: 4 -At Turn Start, gain Bleed Potency equal to this value -Lower Defense Level by this value -At Turn End, gain 1 Fragile next turn if this is 2 or more (1 time per 1 turn) -On death, retreat, effect removal, or expiry, this effect is removed and Shi Assoc. East Section 3 Faust gains Arrow - Shi equal to this value
Deathedge [絶命]
-Offense Level +2 -Final Power +1 -Removed at Turn End
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances