A Wrath Pierce E.G.O for Wrath-heavy Burn teams that delivers multi-target attacks, Burn infliction, and healing for 3 allies all at once.
Core Mechanics
Multi-target and Burn: Attack Weight is 4, increasing by (highest Resonance ÷ 2) from Threadspin Ⅲ, up to 7. Inflicts 6 Burn on hit (8 at Threadspin Ⅲ).
Healing: After the attack, heals (1 + highest Resonance) allies with the lowest current HP ratio, up to 3, by 15% of max HP (18% at Ⅲ, 20% at Ⅳ).
Searing Birdcage: Inflicts (1 + Wrath Resonance ÷ 3) Birdcage for the next turn on the main target (up to 2, 3 at Threadspin Ⅲ). It raises the Wrath resistance of Burning enemies, and the bearer also gains Bind at Turn End.
Passive — Blazing Amusement: When an enemy with 10 or more Burn Count dies, distributes Burn Count among all enemies and restores 8 SP (twice per turn). The condition is demanding.
Corrosion skill: Both Coins are Unbreakable from the start, with Burn and Birdcage strengthened from Threadspin Ⅲ and further at Ⅳ. It cannot distinguish friend from foe and can hit allies, making it hard to handle.
How to Use
Use Wrath skills together, raising Attack Weight, healing targets, and Birdcage through Resonance before firing it.
For 3 turns after the attack, she loses 10 SP at each Turn End. Together with its 15 Sanity cost, it is heavy, so pick its moments.
It requires 7 Wrath and 3 Pride, a lopsided cost suited to Burn teams with Wrath to spare.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Blazing Amusement, but its condition is demanding and hard to use.
Ⅲ: Strengthens Awakening (Resonance-based Attack Weight, 18% healing, 8 Burn, Birdcage cap 3). Enough if you only use Awakening.
Ⅳ: Greatly strengthens Corrosion, and Awakening's healing becomes 20%.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
8~24
Base Power
8
Coin Power
+8
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
4
Before Attack Attack Weight increases by (highest Resonance ÷ 2) (max 3, rounded down)
After Attack Heal (1+highest Resonance) allies with the lowest current HP percentages by 15/18/20% of their Max HP (max 3 allies)
After Attack For 3 turns, lose 10 SP at Turn End
ⅠOn Hit Inflict 6/8
On Hit If this is the main target, inflict (1+(Wrath Resonance ÷ 3)) next turn (max 2/3, rounded down)
Corrosion
Corrosion skill
Pierce
Clash Power
8~24
Base Power
8
Coin Power
+8
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
4
Indiscriminate Attack random targets
Before Attack Attack Weight increases by (highest Resonance ÷ 2) (max 3, rounded down)
Ⅰ
On Hit Without Breaking Inflict 6/8/10
On Hit Without Breaking Increase Count by 1
On Hit Without Breaking If this is the main target, inflict (1+Wrath Resonance) (max 3/4/5)
Ⅱ
Damage to the main target +1/2% per 1 Potency on the main target (max 50/100%)
On Kill Give 1 Wrath Power Up and 1 Wrath DMG Up to (1+highest Resonance) allies with the lowest current HP percentages (max 4/5/6 allies; 1 time per skill)
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Blazing Amusement
When a target with 10+ Count dies, distribute their Count among all enemies and recover 8 SP (distribute among all parts in Focused Encounters; max 3 per target; triggers 2 times per 1 turn)
-If this unit's SP is at maximum, the 1 ally with the lowest SP recovers 5 SP instead
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
Searing Birdcage
Maximum: 5
If the target has Burn, Wrath Resistance +0.1 per 1 stack (this effect cannot increase Wrath Resistance above 2.0)
At Turn End, gain Bind next turn equal to stacks
At Turn End, halve stacks (rounded down)
※This effect cannot be refreshed
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).