A multi-target Envy Slash healing E.G.O for Bleed teams that heals allies, including herself, while spreading Bleed, Curse, and Nails on enemies.
Core Mechanics
Healing: After the attack, heals herself and the 2 allies with the lowest current HP ratio by 12.5% of her max HP (15% at Threadspin Ⅳ). She can heal herself. At Threadspin Ⅳ, with 4 or more Envy Resonance, one more ally is healed.
Healing bonus: From Threadspin Ⅲ, healing increases the more negative effects the recipient has (2.5% per 2 types at Ⅲ, per 1 type at Ⅳ; up to 7.5% at Ⅲ and 10% at Ⅳ).
Bleed, Curse, and Nails: Inflicts 2 Bleed (3 at Ⅲ, 4 at Ⅳ) and 2 Curse (3 at Ⅳ) on hit, and 2 Nails (3 at Ⅳ) on Heads Hit. Nails is a special Bleed that inflicts Bleed every turn.
Passive — Iron Stake against the Heart: When a basic attack skill inflicts Bleed, it also inflicts 1 Defense Level Down, plus 2 more Bleed if the target already has Bleed (once per turn each). When an ally takes HP damage from an enemy, it inflicts 1 Curse (twice per turn).
How to Use
Use it in Bleed teams when you want to spread Bleed while healing allies. The passive triggers in Bleed teams without any special effort.
With 2 Coins, its total power varies widely, and higher SP makes Heads more likely, so use it with the 25 Sanity cost in mind.
It requires 4 Envy, 2 Lust, and 1 Pride, skewed toward Envy.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks the passive. Its effect is excellent, so unlock it early.
Ⅲ: Adds 3 Bleed and the healing bonus.
Ⅳ: Base Power 6→8, 15% healing, 4 Bleed, 3 Curse, 3 Nails, and +1 healing target at 4 Envy Resonance.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
8~246~22 → 8~24
Base Power
86 → 8
Coin Power
+8
No. of Coins
2
Skill Level
Identity Lv-3
Attack Weight
3
After Attack Heal this unit and the 2 allies with the lowest current HP percentages by 12.5/15% of this unit's Max HP
-Healing increases by 2.5% of Max HP per 2/1 types of negative effects on the recipient (max 7.5/10%)
-At 4+ Envy Resonance including this skill, number of healing recipients +1
ⅠOn Hit Inflict 2/3/4
ⅡOn Hit Inflict 2/3 Curse
On Heads Hit Inflict 2/3 Nails
Corrosion
Corrosion skill
Slash
Clash Power
16~2812~24 → 16~28
Base Power
2824 → 28
Coin Power
-6
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
3
Indiscriminate
Attack random targets
After Attack Heal the 3 other allies with the lowest current HP percentages by 15/20% of this unit's Max HP
-Give 1 through next turn per 2/1 types of negative effects on the healing recipient (max 2/3)
-At 4+ Envy Resonance including this skill, number of healing recipients +1
ⅠOn Hit Inflict 2/3/4
On Hit Increase Count by 2
ⅡOn Hit Inflict 2/3 Curse
On Tails Hit Inflict 2/3 Nails
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Iron Stake against the Heart
When inflicting or a unique on an enemy with a basic attack skill, inflict 1 (1 time per 1 turn)
-If that enemy has or a unique , inflict 2 more (1 time per 1 turn)
When any ally, including this unit, takes direct HP damage from an enemy skill, inflict 1 Curse on that enemy (2 times per 1 turn)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Princess of La Manchaland: Has Bleed-inflicting skills and supplies all of the required Lust (S3), Pride (S1), and Envy (S2).
The Ring Fauvist Docent: S2 and S3 inflict Bleed, and she supplies Envy (S2) and Lust (S3) resources.
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Unique Bleed
Includes Nails, Needle, Red Plum Blossom, and L'Abject
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Curse
At Turn End, gain 1 random effect next turn among 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, and 2 Defense Level Down, and this value decreases by 1
Nails
Special Bleed
At Turn Start, inflict 1 Bleed and increase Bleed Count by this value.
At Turn End, this value is halved. (Rounded down)