English translation in progress. Untranslated passages remain in Japanese.

The Ring Fauvist Docent Rodion Identity artwork

IDENTITY 0915 · Season 7

The Ring Fauvist Docent

HP
240
Speed
4-7
Offense Lv.
67/68/69
Defense Lv.
65
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Lust: 1 card + CounterGloom: 3 cardsEnvy: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Bleed-team amplifier and attacker that maintains both Mauled Color [Rouge] and Mauled Color [Bleu] plus Touche Hardie on enemies, increasing Bleed and Sinking damage by up to 20%. More types of negative effect enhance every skill and turn defense into the powerful Critique.

Core Mechanics

  • Touche Hardie (max 2): Per point, +10% HP and SP damage taken from Bleed and Sinking, up to 20%. It decreases by 1 at Turn End. Inflicted by S2 Expression of Primary Colors (target with 5/6 or more negative effect types; the condition differs by Uptie and is relaxed at Uptie Ⅳ), S3, and Critique's third Coin.
  • S2 Expression of Primary Colors (engine): One skill inflicts 2 Bleed, +2 Sinking Count, 1 [Rouge], and 2/3 [Bleu], plus 1 Touche Hardie if the condition is met. +20% damage per negative effect type on the target (up to 60%), and +1 Coin Power per 2 types (up to 3; Uptie Ⅳ).
  • Critique: If she does not have Réflexion and the target has 3 or more negative effect types, the Defense skill Trimming the Medium transforms (a clashable counter). +2 Clash Power per 2 negative effect types (up to 6), +3 Final Power if Bleed and Sinking total 4 or more, and Coin reuse per 3 types (up to 2 times). After use, she gains 2 Réflexion and cannot use it during that time (restores 5 SP at Turn Start).
  • Le Fauvisme - Masque de Loup (permanent buff): Gained at Turn End after inflicting 3 Palette Vibrante, using Critique twice, or using the enhanced S3 Burst Forth the Pulsing Crimson under Your Skin. +1 Speed, +1 Bleed and Sinking inflicted, and +1 Sinking Count and Bleed Count on hits against enemies with 3 or more [Bleu] or [Rouge] (once per turn each).
  • Palette Vibrante: At Combat End, inflicted next turn on enemies that have all 3 types (2/3/4 if [Rouge] and [Bleu] are 3/6/9 or more). Increases damage taken from Ring members (even more from Fauvists). The enhanced S3 activates when the target has 6 or more negative effect types (once per turn; an Unfocused Volley whose fourth Coin hits all targets).
  • Combat passive — Needs a Rougher Touch for this Part...! (2 Lust Resonance; unlocked at Uptie Ⅱ): +1 to the [Rouge], [Bleu], and Touche Hardie inflicted.

How to Use

Keep the passive active with 2 Lust Resonance every turn while maintaining the three negative effects with S2 and S3. On turn 1, when the enemy has no negative effects, the Defense skill Trimming the Medium inflicts more than S1. Once there are 3 or more negative effect types, replace S1 with the Defense skill and fire Critique (it is unavailable during Réflexion, so alternate). On turns when Critique is unavailable, S1 Vehement Overpainting reuses a Coin if the target has 4 or more negative effect types (Uptie Ⅳ). Gaining Masque de Loup through the enhanced S3, two Critiques, or 3 Palette Vibrante makes later Count infliction easier. Negative effects count by number of types, so pairing her with allies who inflict different types speeds up the bonuses (especially strong in Bleed teams against single bosses with a single part).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Vehement Overpainting

GloomBluntBlunt
Clash Power
6~135~11 → 6~12 → 6~13
Base Power
65 → 6
Coin Power
+7+6 → +7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

Damage +5% per 1 type of negative effect on the target (max 15%)

Damage +20% if the target has

On Use Clash Power +1 and Final Power +1 per 4 combined and on the target (max 2)

ⅠIf the target has 4+ types of negative effects, reuse this Coin (max 1 time)

On Hit Increase Count by 1

On Hit Inflict 1

On Hit Inflict 1

Unbreakable Coin

Unbreakable Coin
  • S3 (Special) Burst Forth the Pulsing Crimson under Your Skin: Coin1, 2, 4
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Mentorship

NoneAlways active

At Turn Start, gain equal to (Student Identities on the battlefield) (1 time per battle)

At Turn Start, randomly give or to 2 random Ring Student Identities, equal to (number of Student Identities on the battlefield) (1 time per battle, max 2 stacks; prioritizes Fauvist Students)

Combat Passive

Le Fauvisme - Couleurs Sauvages

NoneAlways active

At Combat End, inflict 1 next turn on enemies with , , and

-If the target has 3/6/9+ of both and , inflict 2/3/4 instead (uses the lower stack count)

If at least 1 of the following conditions is met, gain 1 at Turn End

-Inflict 3 (checked 1 time per 1 turn)

-Finish using Critique 2 times

-Finish using Burst Forth the Pulsing Crimson under Your Skin

Combat Passive

Needs a Rougher Touch for this Part...!

Lust ×2Resonance

, , and inflicted +1

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Nice and Slow, Don't Let It Break...

Lust ×3Resonance

Apply the following effects to the Identity earliest in deployment order

-If Lust Resonance is odd, Potency inflicted +1

-If Lust Resonance is even, Potency inflicted +1

-If that Identity belongs to the Ring, gain 1 or 1 at Combat Start

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Sanguine Desire: S2 and S3 inflict Bleed, and she supplies Envy (S2) and Lust (S3) resources.
  • Hex Nail: S2 and S3 inflict Bleed, and she supplies Envy (S2) and Lust (S3) resources.
  • Into the Sunset: S2 and S3 inflict Bleed, and she supplies Lust (S3) resources. She fits Bleed and Lust teams.

KEYWORDSEffect Glossary

Palette Vibrante
-Maximum: 4 -Damage taken from Ring Identities +(stacks × 2.5)% -If the attacker belongs to both the Ring and the Fauvist faction, damage taken +(stacks × 5)% instead -At Combat Start, gain stacks' worth of random Bleed, Sinking, Bleed Count, or Sinking Count, 1 at a time -At Combat End, this effect expires and Mauled Color [Rouge] and Mauled Color [Bleu] stacks are halved (rounded down)
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Mauled Color [Rouge]
-Max: 9 -When taking damage, gain 1 Bleed Potency per 3 (1 time per 1 turn) -At Turn End, gain 1 Defense Level Down next turn per 4 (max 2) -Decreases by 1 at Turn End
Mauled Color [Bleu]
-Maximum: 9 -When taking damage, gain 1 Sinking Potency per 3 stacks (1 time per 1 turn) -At Turn End, lose 5 SP if stacks are 5 or more At Turn End, lose 1 stack
Touche Hardie
-Maximum: 2 -HP and SP damage taken from Bleed and Sinking effects +10% per 1 stack (max 20%, rounded down) -At Turn End, lose 1 stack
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets - Coin 1 always hits the main target - All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Réflexion
-Maximum: 2 -Cannot use Critique while this effect is active -At Turn Start, recover 5 SP -At Turn End, lose 1 stack -When this effect expires, gain L'Hommage next turn equal to (number of Student Identities on the battlefield)
L'Hommage
Maximum: 3 -At Turn Start, gain 1 random Offense Level Up or Defense Level Up per 1 stack (max 3 times) -Expires at Turn End
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Le Fauvisme - Masque de Loup
-Minimum and maximum Speed +1 -Bleed and Sinking Potency inflicted by basic skills +1 -On attack hit, increase Sinking Count by 1 if the target has 3+ Mauled Color [Bleu] (1 time per 1 turn) -On attack hit, increase Bleed Count by 1 if the target has 3+ Mauled Color [Rouge] (1 time per 1 turn)

Combat glossary →Review combat basics such as Clashes, SP, and resistances