A Wrath Slash setup E.G.O that spreads Burn and Wrath Fragility across multiple targets to boost next turn's Wrath damage (assumes Threadspin Ⅴ).
Core Mechanics
Burn and Wrath Fragility: A multi-target attack with 3 Attack Weight that inflicts 6 Burn when it hits without being broken, and 3 Wrath Fragility next turn on hit.
Self-buff: After the attack, she gains 1 Wrath Power Up and 1 Wrath DMG Up next turn. These effects assume following up with Wrath skills on the next turn.
Unbreakable Coins: Its Clash Power is a high 25–38 and stable even with Minus Coins. Damage also grows by +5% per point of the highest Resonance (up to 30%), but it is likely not a skill aimed at her own damage.
Passive — Spark of Flame: While Wrath Absolute Resonance is active, a Clash Win inflicts 1 Wrath Fragility on the main target (once per turn). Defeating a Burning enemy heals HP equal to Wrath Absolute Resonance% (up to 12%).
How to Use
In a Burn team, fire it on the turn before everyone attacks together with Wrath skills.
Its Sanity cost is 20 for both Awakening and Corrosion (30 with Overclock). Leave the follow-up after firing to other Identities' Wrath skills.
The Corrosion skill is nearly identical to Awakening, with 5 Attack Weight and 10 Burn, but it also catches allies.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Spark of Flame. At this point, it only heals on kills.
Ⅲ: Base Power 33→38, Burn 4→6, and 3 Wrath Fragility is added. This is where its real strength comes in, so take it at least this far.
Ⅳ: Attack Weight goes 1→3 (Corrosion 3→5). Against a single target, Ⅲ is likely enough.
Ⅴ: Coin Power −18→−13 raises the minimum Clash Power from 20 to 25, and it gains Unbreakable Coins. Adds her own Wrath Power Up and Wrath DMG Up, and Spark of Flame's Wrath Fragility infliction.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
25~38
Base Power
38
Coin Power
-13
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Damage +5% per 1 highest Resonance (max 30%)
After Attack Gain 1 Wrath Power Up and 1 Wrath DMG Up next turn
Ⅰ
On Hit Without Breaking Inflict 6
On Hit Inflict 3 Wrath Fragility next turn
Corrosion
Corrosion skill
Slash
Clash Power
20~38
Base Power
38
Coin Power
-18
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
5
Indiscriminate Attack random targets
Damage +5% per 1 highest Resonance (max 30%)
On Clash Lose Base Power -18
After Attack Gain 2 Wrath Power Up and 1 Wrath DMG Up next turn
Ⅰ
On Hit Inflict 10
On Hit Inflict 3 Wrath Fragility next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Spark of Flame
At Combat Start, if Wrath Absolute Resonance activates, inflict 1 Wrath Fragility on the main target on Clash Win (1 time per 1 turn)
When killing an enemy with , heal (Wrath Absolute Resonance)% of Max HP (max 12%)
※active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
Liu Assoc. South Section 4 Director: Has a full set of Burn-inflicting skills and supplies Wrath (S2) and Pride (S1). Her passive makes use of Wrath Absolute Resonance.
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Burn
At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).