English translation in progress. Untranslated passages remain in Japanese.

Rime Shank Rodion E.G.O artwork

E.G.O 0903 · TETH

Rime Shank

RodionGloomBaba YagaS1 Free Pass Lv52
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Gloom ×5Envy ×3E.G.O usable with these resources →
Resistance
×2×1×2×1×0.5×1×1

GUIDEMechanics and How to Use

At a Glance

A Gloom Sinking E.G.O that stacks heavy Sinking with a multi-target Blunt attack, with a passive that also spreads Bind and Attack Power Down.

Core Mechanics

  • Inflicting Sinking: Sinking Count increases by 2 on hit (3 at Threadspin Ⅲ, 5 at Ⅳ), and at Threadspin Ⅳ it also inflicts 5 Sinking. As a multi-target attack with 3 Attack Weight, it can stack Sinking on several enemies.
  • More damage at 50%+ HP: +10% damage (+30% at Threadspin Ⅲ) when the target has 50% or more HP.
  • Tremor Burst: On hit, shifts the target's Stagger Threshold by its Tremor Potency (only on Heads Hit at Threadspin Ⅱ or below).
  • Passive — Coldness: Hitting an enemy with at least 5 Sinking inflicts Bind and 1 Attack Power Down next turn (up to 3 per enemy).
  • Corrosion skill: Targets the highest-HP target. At Threadspin Ⅳ, Attack Weight becomes 3 and Sinking increases, but it catches allies.

How to Use

  • Use it in a Sinking team, firing it once Coldness's condition (5 or more Sinking) is met. At Threadspin Ⅳ, its own Sinking infliction likely makes the condition easy to create.
  • Fire it early while enemy HP is high to get the damage increase.
  • It requires a heavy 5 Gloom and 3 Envy, with a Sanity cost of 20.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Coldness.
  • Ⅲ: Base Power 13→15, 30% damage increase, and the Sinking Count increase becomes 3.
  • Ⅳ: Sinking infliction is greatly strengthened. Corrosion becomes multi-target and catches allies, so in builds where SP tends to drop, stopping at Ⅲ is likely a reasonable choice.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
15~3013~28 → 15~30
Base Power
1513 → 15
Coin Power
+15
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
3

Damage +10/30% if the target has 50% HP or more

ⅠOn Heads Hit/(Unconditional)

On Hit Inflict 5

On Hit Increase Count by 2/3/5

Corrosion

Corrosion skill

BluntBlunt
Clash Power
21~2717~23 → 21~27
Base Power
2117 → 21
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
31 → 3

Indiscriminate Attack the target with the highest HP

Damage +10/30% if the target has 50% HP or more

Ⅰ[On Heads Hit/On Hit]

On Hit Inflict 10

On Hit Increase Count by 4/6/8

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Coldness

On attack hit against an enemy with 5+ , inflict and 1 next turn (max 3 per 1 enemy)

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.