English translation in progress. Untranslated passages remain in Japanese.

Lobotomy E.G.O:: The Sword Sharpened with Tears Rodion Identity artwork

IDENTITY 0913 · Walpurgis Night

Lobotomy E.G.O:: The Sword Sharpened with Tears

RodionFormer L Corp.E.G.O GearLobotomy HeadquartersSinking + Charge Identities
HP
294
Speed
4-7
Offense Lv.
66/67/6868/69/70
Defense Lv.
70
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Gloom: 3 cards + GuardPride: 1 cardEnvy: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity that actively switches through defense between Blessing at nonnegative SP, a positive-Coin tank, and Despair below 0 SP, a negative-Coin Sinking Pierce attacker. Choose the intended form in advance. For Despair, use defense early to sharply lower SP, then keep Tear-sharpened at 2 to maintain high damage and heavy Sinking application.

Core Mechanics

  • Two forms: At Turn Start, she is in Blessing if her SP is 0 or higher, and Despair if it is below 0. In Blessing she gains Protecting Sword (Defense Level Up, leftmost slot Aggro + value×3, up to 15) per 8 SP, and in Despair she gains Piercing Sword (Offense Level Up) per −8 SP, each up to 5. In Despair, her attack skills lower her SP on use (S1 7, S2 10, S3 15).
  • Tear-sharpened (gained through her Defense skill): At Turn End, if Tear-sharpened is below 3, her Defense skill lowers her SP by 15 and grants 1 Tear-sharpened (once per turn; while she holds it, SP drops by an extra 15 per stack). While held, her SP drops by value×15 at each Turn End, and she gains 5 Deep Tears at Turn Start. Basic attack skills gain +value×10% damage (up to 30%), and she gains Clash Power Up in Blessing or Pierce Power Up in Despair equal to its value.
  • Release at 3 Tear-sharpened: At 3, she spends all of it before her basic attack skill's final Coin hits, inflicting 3 Sinking and 3 Sinking Count and giving that Coin +50% damage. If her SP is below 0 at that Turn End, it returns to 0 and then recovers 30, so she returns to Blessing. Despair's S3 Arcana: Tear and Pierce reuses its final Coin once if it spends Tear-sharpened on this Coin.
  • Deep Tears: A special Charge (up to 20). S2 spends 5 at 15 or more for more damage, and S3 spends up to 20 at 10 or more, gaining damage and Base Power based on the amount spent.
  • Combat passive — Magical Girl of Justice / Knight of Despair (3 Gloom and 3 Pride Owned; unlocked at Uptie Ⅱ): In Blessing, damage taken is reduced by (SP ÷ 2)% (up to 20%), with 1 Protection at 3 or more Protecting Sword, or 2 Protection and 1 Clash Power Up at 5. In Despair, basic skills deal more damage (up to 20%), with 1 Damage Up at 3 or more Piercing Sword, or 2 Damage Up and 1 Power Up at 5.
  • SP floor: SP loss from her own basic skills, Tear-sharpened, allies' support passives, and similar cannot bring her below −40. If SP damage would bring her to −45, she holds at −44 that turn (once per battle). Costs such as E.G.O use are not covered.

How to Use

When fighting in Despair: Use her Defense skill from turn 1 to build Tear-sharpened and lower her SP (two uses of the Defense skill reach −40 SP and 20 Deep Tears). Gather the passive's resources (3 Gloom and 3 Pride) during that time. Stopping Tear-sharpened at 2 makes even the per-turn SP loss a benefit in this form. At 3, the next attack releases it and returns her to Blessing, so only use the Defense skill a third time when you have decided to deal maximum damage with S3 and then move to Blessing. Be careful: losing a Clash at −40 SP risks immediate Corrosion. When fighting in Blessing: Seal away her Defense skill (using it grants Tear-sharpened and lowers her SP) and keep her SP high. As a tank who takes attacks with Protecting Sword 5's Aggro and damage reduction, she can be handled like a normal Plus Coin Identity.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

The Knight's Sanctuary

GloomPiercePierceBlessed
Clash Power
4~123~11 → 4~12
Base Power
43 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Coin Power +1 if the target has 6+

Clash Power +1 at 3+

ⅠOn Hit Inflict 1

ⅡOn Hit Inflict 1

On Hit Gain 2

-Gain 1 more per 2 (max 2)

S1×3

Faded Faith

GloomPiercePierceIn Despair
Clash Power
2~100~8 → 2~10
Base Power
108 → 10
Coin Power
-4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

Final Power +1 per 3 on the target (max 2/3)

On Use Lose 7 SP

ⅠOn Hit Inflict 1/2

ⅡOn Hit Inflict 1

On Hit Gain 2

-Gain 1 more per 2 held at Combat Start (max 2)

Unbreakable Coin

Unbreakable Coin
  • Defense The Knight's Faith: Coin1
  • Defense Weathered Pride: Coin1, 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!

NoneAlways active

At Turn Start, gain if SP is 0 or higher

-Basic skills use Plus Coins

At Turn Start, gain if SP is below 0

-Basic skills use Minus Coins

When gaining Count, gain instead

- is not affected by Potency

※active while deployed in battle

Combat Passive

Whispers of the Betrayed Knight

NoneAlways active

The following effects cannot reduce SP below -40

-SP loss from own basic skills

-SP loss from allied Support Passives

-SP loss from

-Own SP loss conditions triggered by an ally's death

When taking damage that would bring SP to -45 in this battle, SP remains at -44 for this turn (1 time per battle)

(※Applies only to SP damage, not effects that set SP or spend SP, such as E.G.O skills)

※active while deployed in battle

Combat Passive

Break, Tear, and Pierce

NoneAlways active

If this unit has , consume 1 before hitting an enemy with a basic attack skill to inflict 1

-Before the final Coin of this turn's last basic attack skill hits, if 2+ remains, consume all of it instead to inflict equal to the stacks consumed

At 3 , consume all before the final Coin of a basic attack skill hits an enemy to inflict 3 and 3 Count, and that Coin deals +50% damage

-If this effect activates, at that Turn End, reset SP to 0 if it is below 0 (remove Panic or E.G.O Corrosion if active). Then recover 30 SP

※active while deployed in battle

Combat Passive

Magical Girl of Justice / Knight of Despair

Gloom ×3Pride ×3Owned

While Blessed,

-Attack HP damage taken is reduced by (SP ÷ 2)% (max 20%)

-At Combat Start, gain 1 at 3+

-At Combat Start, at 5 , gain 2 and 1 Clash Power Up instead

While in ,

-Basic skill damage increases by (SP ÷ 2) (max 20%)

-At Combat Start, gain 1 at 3+

-At Combat Start, at 5 , gain 2 and 1 Power Up instead

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

For All Those Who Despair...

Gloom ×5Owned

At Combat Start, apply to the ally earliest in deployment order

At -15 SP or lower, Minus Coin skill Final Power +1

At -30 SP or lower, instead gain Minus Coin skill Final Power +1 and damage +15%

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Rime Shank: Many of her basic skills inflict Sinking, and she supplies Gloom and Envy resources.

KEYWORDSEffect Glossary

SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Protecting Sword
-At Turn Start, gain 1 Defense Level Up per 1 value (max 5) -At Turn Start, the Aggro of the leftmost skill slot on the control panel increases by (value×3) (max 15) -Maximum value: 5 -Disappears at Turn End
Deep Tears
-Unique Charge (fixed Potency) -Consuming it enhances certain skills -Maximum: 20
Tear-sharpened
-At Turn Start, gain 5 Deep Tears -At 3 stacks, gain 5 more Deep Tears -At Turn End, lose (stacks × 15) SP -Basic attack skill damage increases by (stacks × 10)% (max 30%) -While Blessed, gain Clash Power Up equal to stacks at Turn Start -While in Despair, gain Pierce Power Up equal to stacks at Turn Start -Maximum: 3
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Piercing Sword
-At Turn Start, gain 1 Offense Level Up per 1 value (max 5) -At Turn Start, the Aggro of all skill slots decreases by (value×0.15) (max 0.75) -Maximum value: 5 -Disappears at Turn End
Blessing
-At Turn Start, gain 1 Protecting Sword per 8 SP (max 5) -At Clash End, inflict 2 Sinking on the target (1 time per 1 turn) -When taking damage, inflict 2 Sinking on the attacker (1 time per 1 turn) -Sinking Potency inflicted by this effect +1 per 20 SP (max 2) -Basic skills change to Plus Coin skills
Despair
-At Turn Start, gain 1 Piercing Sword per -8 SP (max 5) -At the end of a Clash, increase the target's Sinking Count by 1 (1 time per 1 turn) -When the first Coin of a Base Attack skill hits, increase the target's Sinking Count by 1 (1 time per 1 turn) -Sinking Count inflicted by this buff +1 per -20 SP (max 2) -Base Attack skills used become Minus Coin skills
ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances