- SinkingShared mechanics →
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
- Protecting Sword
- -At Turn Start, gain 1 Defense Level Up per 1 value (max 5)
-At Turn Start, the Aggro of the leftmost skill slot on the control panel increases by (value×3) (max 15)
-Maximum value: 5
-Disappears at Turn End
- Deep Tears
- -Unique Charge (fixed Potency)
-Consuming it enhances certain skills
-Maximum: 20
- Tear-sharpened
- -At Turn Start, gain 5 Deep Tears
-At 3 stacks, gain 5 more Deep Tears
-At Turn End, lose (stacks × 15) SP
-Basic attack skill damage increases by (stacks × 10)% (max 30%)
-While Blessed, gain Clash Power Up equal to stacks at Turn Start
-While in Despair, gain Pierce Power Up equal to stacks at Turn Start
-Maximum: 3
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Piercing Sword
- -At Turn Start, gain 1 Offense Level Up per 1 value (max 5)
-At Turn Start, the Aggro of all skill slots decreases by (value×0.15) (max 0.75)
-Maximum value: 5
-Disappears at Turn End
- Blessing
- -At Turn Start, gain 1 Protecting Sword per 8 SP (max 5)
-At Clash End, inflict 2 Sinking on the target (1 time per 1 turn)
-When taking damage, inflict 2 Sinking on the attacker (1 time per 1 turn)
-Sinking Potency inflicted by this effect +1 per 20 SP (max 2)
-Basic skills change to Plus Coin skills
- Despair
- -At Turn Start, gain 1 Piercing Sword per -8 SP (max 5)
-At the end of a Clash, increase the target's Sinking Count by 1 (1 time per 1 turn)
-When the first Coin of a Base Attack skill hits, increase the target's Sinking Count by 1 (1 time per 1 turn)
-Sinking Count inflicted by this buff +1 per -20 SP (max 2)
-Base Attack skills used become Minus Coin skills
- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Protection
- For 1 turn, decrease damage taken from skills proportional to the value (max 10).
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).