English translation in progress. Untranslated passages remain in Japanese.

Heishou Pack - Si Branch Rodion Identity artwork

IDENTITY 0912 · Season 6

Heishou Pack - Si Branch

Heishou Pack - Si Branch

RodionH Corp.Heishou PackHeishou Pack - Si BranchRupture + Poise Identities
HP
224
Speed
3-7
Offense Lv.
66/67/70
Defense Lv.
65
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Gluttony: 2 cards + GuardGloom: 1 cardEnvy: 3 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A slow-starting Poise and Rupture Identity that gains Serpent Arm, builds Poise, and attacks through enhanced critical skills. Aim for 20 Poise, giving 100% critical chance, and maximum Coin Power on every skill.

Core Mechanics

  • Serpent Arm (Poise source): Maximum 3. At Turn End, grants 3 Poise and +2 Poise Count for the next turn. When using a basic attack skill, she gains 5 Poise if the target has Rupture. It decreases by 1 at Turn End. She gains 3 Serpent Arm on using S3 Serpent's Mortal Flurry, 3 Serpent Arm for the next turn at Combat Start of the Defense skill Reversal Kick, and 1 on Coin Ⅲ Critical Hit of S2 (Uptie Ⅳ).
  • Poise and Rupture bonuses: All attack skills gain +1 Coin Power if her Poise Potency plus the target's Rupture Potency is 10 or more (+1 per 10, up to 2, at higher Uptie; +2 at a total of 20 is Uptie Ⅳ). Each Poise gives 5% Critical chance, so 20 Poise guarantees Critical Hits.
  • S2 — Snake Fang: 3 Coins. On Clash Win, +2 Rupture Count on the target and +1/2 Poise Count on herself. Coin Ⅲ inflicts Deathrite【Venom】, and at 30 or more Poise, spends 10 Poise to reuse the Coin once.
  • S3 — Serpent's Mortal Flurry: A 3-Coin Unfocused Volley (from the second Coin on, targets are random). Clash Power rises by her Serpent Arm. On Coin Ⅲ Critical Hit, the Coin is reused (up to 2 times per skill) and the target's Deathrite【Venom】 decreases by 1.
  • Combat passive — Heishou Mutation [Si] (5 Gluttony Owned; unlocked at Uptie Ⅱ): +5% damage while she has Serpent Arm, and +5% more if the target has Deathrite【Venom】.

How to Use

Early on, secure Serpent Arm with S3 or her Defense skill (the Defense skill takes effect at Combat Start, so it does not need to Clash with an enemy attack). Serpent Arm's 5 Poise is only gained when the target has Rupture, so pairing her with allies whose final Coin inflicts Rupture is important. Her ways to maintain Poise Count are Serpent Arm, S1 (+1/2 on use), S2's Clash Win (+1/2), and S3 (+2 on Coin Ⅰ hit; Coin Ⅱ also grants 2 Poise), so use S2 in Clashes it can win and send S1 to one-sided attacks. Firing S3 once Poise has built up reaches up to 5 Coins through Critical reuse. Deathrite【Venom】 is enough as a passive condition and is not the main thing to aim for. Her Defense skill has low Clash Power (up to 10/13). She is also fragile herself, so avoid relying on the Defense skill too much. She shows her true strength in long fights rather than short ones.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Serpent Glint

EnvySlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Coin Power +1 if own Potency and the target's Potency total 10+ / per interval (max 2)

On Use Gain 1/2 Count

ⅠOn Hit Inflict 1

ⅡOn Hit Inflict 1

On Critical Hit If this unit has , inflict 1/2

Unbreakable Coin

Unbreakable Coin
  • Defense Reversal Kick: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Heishou Mutation [Si]

Gluttony ×5Owned

Damage +5% while this unit has

Damage +5% if the target has

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Intravascular Venom

Gluttony ×4Owned

When the 1 ally with the highest Speed deals damage to an enemy, inflict 1 and 1 next turn (1 time per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Serpent Arm
Maximum: 3 At Turn End, gain 3 Poise and 2 Poise Count next turn On basic attack skill use, gain 5 Poise if the target has Rupture At Turn End, lose 1 stack
Deathrite【Venom】
Base value: 5 -Deathrite -When taking Critical damage from the target and Rupture activates, lose 1 stack -When reduced by a status effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per 1 turn) When reduced by a status effect, if stacks reach 0, take Gluttony damage equal to (Rupture Potency) -※This effect cannot be refreshed
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets - Coin 1 always hits the main target - All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances