- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Aggro
- In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
- Bind
- For 1 turn, decrease Speed by the value.
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Time Moratorium
- - While this effect is active, take no damage and store it instead
- At Combat End, if Count is 1, take Sloth damage equal to (100+Potency×15)% of the stored damage, and trigger Tremor Burst equal to Potency
- At Turn End, Potency +1 and Count -1
- When Time Moratorium is applied again to a target that already has it, its Sloth damage and Tremor Burst trigger immediately and the buff is removed
- Borrow Time
- If Count is 2 or more at Turn End,
- gain Haste, Clash Power Up, and Fragile equal to (Borrowed Time Count-1) next turn.
-If Bind exceeds the Haste gained next turn, Borrowed Time is removed at the next Turn Start and the bearer becomes Staggered.
If Count is 1 at Turn End, gain Bind equal to (Borrowed Time Potency-1)×2 next turn
At Turn End, Potency increases by 1 and Count decreases by 1
- Tremor - Chain
- - Clash Power -1 per 10 Tremor Potency (max 3)
- When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the effect's Potency
- Count decreases by 1 at Turn End
- (Affected in the same way by effects that increase or decrease Tremor Potency and Count)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.