English translation in progress. Untranslated passages remain in Japanese.

T Corp. Class 3 Collection Staff Don Quixote Identity artwork

IDENTITY 0309 · Standard

T Corp. Class 3 Collection Staff

HP
307
Speed
4-7
Offense Lv.
65
Defense Lv.
69
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 1 card + GuardGluttony: 3 cardsPride: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank that gains Borrow Time through defense and wins early clashes with Haste and Clash Power Up. Stack Tremor, then apply Time Moratorium with S3 to release stored damage as Sloth damage; Tremor - Chain also lowers the enemy's Clash Power.

Core Mechanics

  • Borrowed Time: When she sets up the Defense skill I Shall Summon the Time while not in Borrowed Time, its Combat Start effect grants 4 Borrowed Time at Turn End, once per turn; it cannot be regained while active. If she ends a turn with 2 or more Count, she gains Haste, Clash Power Up, and Fragile equal to (Count − 1) next turn. If she ends a turn with 1 Count, she gains (Potency − 1)×2 Bind next turn. If the Bind she would gain next turn exceeds her Haste, Borrowed Time ends and she is staggered. For the 3 turns after using her Defense skill, Haste, Clash Power Up, and Fragile decrease 3→2→1, and on the turn after that she receives 6 Bind.
  • Tremor from her Defense skill: On the turn she uses her Defense skill, taking damage from enemies inflicts 2/3 Tremor next turn, 2/6 times per turn.
  • Tremor bonuses: Each attack skill gains +1 Clash Power if/for every 6 Tremor on the target, up to 2. S2 T Corp. Accelerated Amputator spends up to 3 of the target's Tremor with Coin Ⅰ to inflict (Tremor spent − 1) Bind next turn. Coin Ⅲ triggers Tremor Burst if this skill's Coin effects spent Tremor.
  • S3 I Command Thee, Halt!'s Time Moratorium: On Coin Ⅳ hit, if the target has at least 10 Tremor, spends 10 Tremor to inflict 2 Time Moratorium; it does not spend Tremor while she is in Borrowed Time. During Time Moratorium, the target takes no damage and stores it instead. At Combat End at Count 1, it takes (100 + Potency×15)% of the stored amount as Sloth damage. Because the damage becomes Sloth, the enemy's Sloth resistance changes the effect greatly.
  • Tremor - Chain: On Coin Ⅳ hit of S3, if the target is slower than her, it performs Amplitude Conversion into Tremor - Chain. −1 Clash Power on the target for every 10 Tremor Potency, up to 3.
  • Combat passive — Golden Time - Extracting (5 Sloth Owned; unlocked at Uptie Ⅱ): If her HP is between 10% and 20% at Turn End, she recovers 80% HP and recovers from Stagger, once per battle. When Borrowed Time ends, one of her skill slots gains 8 Aggro next turn.

How to Use

Against strong enemies, open with her Defense skill to gain Borrowed Time, and take Clashes while she is buffed. Against opponents she can beat reliably, she can skip the Defense skill, which spends a turn without dealing damage. Once Tremor is stacked, apply Time Moratorium with S3, but not against enemies she can finish off or enemies that resist Sloth, because damage stops landing during Time Moratorium. Against enemies slower than her, use Coin Ⅳ of S3 to convert into Tremor - Chain and lower their Clash Power. She tends to spend Tremor Count, so have allies who handle Tremor maintain it.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Let Us Prepare To Collect

GluttonyBluntBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use Gain 2 Count

On Use Clash Power +1 if/for every 6+ on the target (max 2)

On Use This skill slot gains 3 next turn

ⅠOn Hit This skill slot gains 4 next turn

ⅡOn Hit Inflict 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Golden Time - Extracting

Sloth ×5Owned

At Turn End, if 10~20% HP remains, immediately heal 80% of total HP and remove Stagger (1 time per battle)

When is removed, 1 of this unit's skill slots gains 8 next turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

T Corp. Physics Distortion Field

Sloth ×3Owned

The 1 ally with the lowest Speed takes -10% damage from enemies with

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Bind
For 1 turn, decrease Speed by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Time Moratorium
- While this effect is active, take no damage and store it instead - At Combat End, if Count is 1, take Sloth damage equal to (100+Potency×15)% of the stored damage, and trigger Tremor Burst equal to Potency - At Turn End, Potency +1 and Count -1 - When Time Moratorium is applied again to a target that already has it, its Sloth damage and Tremor Burst trigger immediately and the buff is removed
Borrow Time
If Count is 2 or more at Turn End, - gain Haste, Clash Power Up, and Fragile equal to (Borrowed Time Count-1) next turn. -If Bind exceeds the Haste gained next turn, Borrowed Time is removed at the next Turn Start and the bearer becomes Staggered. If Count is 1 at Turn End, gain Bind equal to (Borrowed Time Potency-1)×2 next turn At Turn End, Potency increases by 1 and Count decreases by 1
Tremor - Chain
- Clash Power -1 per 10 Tremor Potency (max 3) - When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the effect's Potency - Count decreases by 1 at Turn End - (Affected in the same way by effects that increase or decrease Tremor Potency and Count)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.

Combat glossary →Review combat basics such as Clashes, SP, and resistances