English translation in progress. Untranslated passages remain in Japanese.

The Manager of La Manchaland Don Quixote Identity artwork

IDENTITY 0310 · Season 5

The Manager of La Manchaland

HP
204
Speed
4-7
Offense Lv.
68/68/70
Defense Lv.
65
Stagger Thresholds
65%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 1 card + CounterSloth: 3 cards
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

Fight alongside Bloodfiends to accumulate Bleed damage dealt on the field as Bloodfeast. Spend it to gain at least 15 Hardblood and enhance S3 into Ascendant Sancho Hardblood Arts - La Sangre, then strike enemies with high Bleed for heavy damage.

Core Mechanics

  • Bloodfeast and Hardblood: While this Identity is present, Bloodfeast increases by the Bleed damage taken by all characters, shared by everyone, up to 999. Her un-enhanced S1–S3 spend up to 50 Bloodfeast on use, and her un-enhanced Defense skill does so at Combat Start, to gain Hardblood; enhanced skills do not spend Bloodfeast. S1 Enough is Enough gives 1 Hardblood per 5 Bloodfeast, and the others give 1 per 10. If she cannot spend Bloodfeast, she gains Bleed herself.
  • Ascendant Sancho Hardblood Arts - La Sangre: If she has at least 15 Hardblood at Turn Start, her leftmost S3 is enhanced into this skill. All 4 Coins are Unbreakable. +1 Coin Power if/for every 5 Bleed when the target has at least 10, up to 2. It also gains +5% damage per Bleed on the target, up to 50%, and +20% per 100 Bloodfeast Consumed (shared), up to 100%. After the attack, it spends 10 per 10 Hardblood. If the target dies, Bloodfeast increases by 50/100 and half of the Hardblood spent is returned, once per turn.
  • Resupply by defeating enemies with S3: When the target of her un-enhanced S3 I Shall Impale dies, Bloodfeast increases by 30/60 and she gains 10 Hardblood, once per turn.
  • Bloodfiend allies build Hardblood: Through the passive Variant Sancho Hardblood Arts, which is always active, she gains 2 Hardblood each time an ally other than herself takes Bleed damage or spends Bloodfeast, 3 times per turn. While Gregor's The Priest of La Manchaland, Outis's The Barber of La Manchaland, or Rodion's The Princess of La Manchaland is participating or has died, her S1, S2, or Defense skill respectively is also enhanced at 15 or more Hardblood.
  • Lifesteal: Each skill heals HP on hit equal to part of the damage dealt (S1 and S2: 30%, up to 10; S3: 50%, up to 10; La Sangre: 50%, up to 20).

How to Use

Pair her with allies who inflict Bleed, especially the Bloodfiends of La Manchaland, to build Bloodfeast. Use S1 to efficiently build Hardblood to 15. Fire La Sangre at enemies with at least 10 Bleed to trigger as many damage bonuses as possible. It spends a lot of Hardblood, so aim to defeat enemies and recover Bloodfeast and Hardblood. If Bloodfeast is 0 early on, she gains Bleed herself, so watch the remaining amount. Hardblood also raises Offense and Defense Levels and Speed based on its amount, but this cannot be confirmed from the Identity data.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Enough is Enough

SlothPiercePierce
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

On hit, this skill heals HP equal to 30% of damage dealt (max 10 HP)

On Use Consume up to 50 and gain 1 Hardblood per 5 consumed

-If no can be consumed, gain 5

On Use Coin Power +1 if the target has 6+ /per 6 on the target (max 2)

ⅠOn Hit Inflict 2

ⅡOn Hit Inflict 1/2

S1Special

Variant Sancho Hardblood Arts 6 - Whip

SlothPiercePierce
Clash Power
4~132~11 → 3~12 → 4~13
Base Power
42 → 3 → 4
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
1

On hit, this skill heals HP equal to 50% of damage dealt (max 20 HP)

On Use Coin Power +1 if the target has 6+ /per 6 on the target (max 2)

On Use Gain 20

On Use inflicted on hit +1 per 10 Hardblood (max 2). Consume 10 Hardblood at the end of the attack

Ⅱ

On Hit Inflict 2

Ⅲ

On Hit Inflict 2

On Hit Trigger the target's 1 time. Reduce the target's Count by 1

Unbreakable Coin

Unbreakable Coin
  • S1 (Special) Variant Sancho Hardblood Arts 6 - Whip: Coin2, 3
  • S2 (Special) Variant Sancho Hardblood Arts 8 - Split Apart: Coin3
  • S3 (Special) Ascendant Sancho Hardblood Arts - La Sangre: Coin1, 2, 3, 4
  • Defense (Special) Variant Sancho Hardblood Arts 15 - Buildup to Finale: Coin2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Bloodfeast

NoneAlways active

If this character is deployed in battle or is in the deployment list, increases by the damage all characters take from turn 1 onward.

Each time this character appears in battle, the latent blood strewn across the battlefield is revealed further.

When consuming , if there is a fellow kin of this unit affiliated with <La Manchaland>, this unit consumes first.

While using 'Variant Sancho Hardblood Arts 6 - Whip', damage cannot reduce HP below 1.

※Active while deployed in battle

Combat Passive

Variant Sancho Hardblood Arts

NoneAlways active

At Turn Start, if this unit has 15+ Hardblood and the following Identities are deployed in battle or dead, this unit's leftmost skill is enhanced.

The Priest of La Manchaland Gregor: Skill 1 enhanced

The Barber of La Manchaland Outis: Skill 2 enhanced

Self: Skill 3 enhanced

The Princess of La Manchaland Rodion: Defense skill enhanced

When other allies take damage or consume , gain 2 Hardblood (3 times per 1 turn)

※Active while deployed in battle

Combat Passive

Bearer of the Blood Kin

NoneAlways active

If an ally other than this unit affiliated with <La Manchaland> dies during battle

-Gain 1 more Hardblood when gaining Hardblood with own basic attack skills

-If 3 or more allies other than this unit affiliated with <La Manchaland> have died, gain 3 more Hardblood instead and gain 1 Responsibility at Turn Start

※Active while deployed in battle

Combat Passive

Armadura de Sangre

Lust ×4Owned

If an enemy dies at the end of this unit's attack, generate equal to 10% of the target's Max HP (max 100 per 1 turn; judged by parts in Focused Encounters)

At Turn End, gain 1 Damage Up next turn per 15% HP lost. (max 3)

If an ally takes lethal damage from during battle, they cannot die from damage for that turn. (1 time per 1 Identity per battle)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

‘Feed your repressed hunger, my Family’

Lust ×3Resonance

At Combat Start, the ally with the lowest HP gains 1 per 20% HP lost. (max 3)

-If that ally is a <Bloodfiend>, they instead gain 1 per 15% HP lost. (max 3)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • La Sangre de Sancho: A Bleed Identity with several Lust skills who can supply the required Lust.
  • Lifetime Stew: Uses Bleed and has several Lust skills, making resources easy to supply.
  • Wishing Cairn: Uses Bleed, and her Sloth and Wrath skills supply the required affinities.
  • Yearning-Mircalla: A Bloodfeast Identity who inflicts Bleed and supplies the required Lust with her Lust skills.

KEYWORDSEffect Glossary

Bloodfeast
- Maximum value: 999 - Stock Bleed damage that occurred at that location - Initialized when battle location is changed - This number is shared by all characters - If there is a high rank ally who consumes Bloodfeast in the same turn, you cannot consume Bloodfeast until that character consumes Bloodfeast.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances