Fight alongside Bloodfiends to accumulate Bleed damage dealt on the field as Bloodfeast. Spend it to gain at least 15 Hardblood and enhance S3 into Ascendant Sancho Hardblood Arts - La Sangre, then strike enemies with high Bleed for heavy damage.
Core Mechanics
Bloodfeast and Hardblood: While this Identity is present, Bloodfeast increases by the Bleed damage taken by all characters, shared by everyone, up to 999. Her un-enhanced S1–S3 spend up to 50 Bloodfeast on use, and her un-enhanced Defense skill does so at Combat Start, to gain Hardblood; enhanced skills do not spend Bloodfeast. S1 Enough is Enough gives 1 Hardblood per 5 Bloodfeast, and the others give 1 per 10. If she cannot spend Bloodfeast, she gains Bleed herself.
Ascendant Sancho Hardblood Arts - La Sangre: If she has at least 15 Hardblood at Turn Start, her leftmost S3 is enhanced into this skill. All 4 Coins are Unbreakable. +1 Coin Power if/for every 5 Bleed when the target has at least 10, up to 2. It also gains +5% damage per Bleed on the target, up to 50%, and +20% per 100 Bloodfeast Consumed (shared), up to 100%. After the attack, it spends 10 per 10 Hardblood. If the target dies, Bloodfeast increases by 50/100 and half of the Hardblood spent is returned, once per turn.
Resupply by defeating enemies with S3: When the target of her un-enhanced S3 I Shall Impale dies, Bloodfeast increases by 30/60 and she gains 10 Hardblood, once per turn.
Bloodfiend allies build Hardblood: Through the passive Variant Sancho Hardblood Arts, which is always active, she gains 2 Hardblood each time an ally other than herself takes Bleed damage or spends Bloodfeast, 3 times per turn. While Gregor's The Priest of La Manchaland, Outis's The Barber of La Manchaland, or Rodion's The Princess of La Manchaland is participating or has died, her S1, S2, or Defense skill respectively is also enhanced at 15 or more Hardblood.
Lifesteal: Each skill heals HP on hit equal to part of the damage dealt (S1 and S2: 30%, up to 10; S3: 50%, up to 10; La Sangre: 50%, up to 20).
How to Use
Pair her with allies who inflict Bleed, especially the Bloodfiends of La Manchaland, to build Bloodfeast. Use S1 to efficiently build Hardblood to 15. Fire La Sangre at enemies with at least 10 Bleed to trigger as many damage bonuses as possible. It spends a lot of Hardblood, so aim to defeat enemies and recover Bloodfeast and Hardblood. If Bloodfeast is 0 early on, she gains Bleed herself, so watch the remaining amount. Hardblood also raises Offense and Defense Levels and Speed based on its amount, but this cannot be confirmed from the Identity data.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Enough is Enough
SlothPierce
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
On hit, this skill heals HP equal to 30% of damage dealt (max 10 HP)
On Use Consume up to 50 and gain 1 Hardblood per 5 consumed
-If no can be consumed, gain 5
On Use Coin Power +1 if the target has 6+ /per 6 on the target (max 2)
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 1/2
S1Special
Variant Sancho Hardblood Arts 6 - Whip
SlothPierce
Clash Power
4~132~11 → 3~12 → 4~13
Base Power
42 → 3 → 4
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
1
On hit, this skill heals HP equal to 50% of damage dealt (max 20 HP)
On Use Coin Power +1 if the target has 6+ /per 6 on the target (max 2)
On Use Gain 20
On Use inflicted on hit +1 per 10 Hardblood (max 2). Consume 10 Hardblood at the end of the attack
Ⅱ
On Hit Inflict 2
Ⅲ
On Hit Inflict 2
On Hit Trigger the target's 1 time. Reduce the target's Count by 1
S3 (Special) Ascendant Sancho Hardblood Arts - La Sangre: Coin1, 2, 3, 4
Defense (Special) Variant Sancho Hardblood Arts 15 - Buildup to Finale: Coin2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Bloodfeast
NoneAlways active
If this character is deployed in battle or is in the deployment list, increases by the damage all characters take from turn 1 onward.
Each time this character appears in battle, the latent blood strewn across the battlefield is revealed further.
When consuming , if there is a fellow kin of this unit affiliated with <La Manchaland>, this unit consumes first.
While using 'Variant Sancho Hardblood Arts 6 - Whip', damage cannot reduce HP below 1.
※Active while deployed in battle
Combat Passive
Variant Sancho Hardblood Arts
NoneAlways active
At Turn Start, if this unit has 15+ Hardblood and the following Identities are deployed in battle or dead, this unit's leftmost skill is enhanced.
The Priest of La Manchaland Gregor: Skill 1 enhanced
The Barber of La Manchaland Outis: Skill 2 enhanced
Self: Skill 3 enhanced
The Princess of La Manchaland Rodion: Defense skill enhanced
When other allies take damage or consume , gain 2 Hardblood (3 times per 1 turn)
※Active while deployed in battle
Combat Passive
Bearer of the Blood Kin
NoneAlways active
If an ally other than this unit affiliated with <La Manchaland> dies during battle
-Gain 1 more Hardblood when gaining Hardblood with own basic attack skills
-If 3 or more allies other than this unit affiliated with <La Manchaland> have died, gain 3 more Hardblood instead and gain 1 Responsibility at Turn Start
※Active while deployed in battle
Combat Passive
Armadura de Sangre
Lust ×4Owned
If an enemy dies at the end of this unit's attack, generate equal to 10% of the target's Max HP (max 100 per 1 turn; judged by parts in Focused Encounters)
At Turn End, gain 1 Damage Up next turn per 15% HP lost. (max 3)
If an ally takes lethal damage from during battle, they cannot die from damage for that turn. (1 time per 1 Identity per battle)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
‘Feed your repressed hunger, my Family’
Lust ×3Resonance
At Combat Start, the ally with the lowest HP gains 1 per 20% HP lost. (max 3)
-If that ally is a <Bloodfiend>, they instead gain 1 per 15% HP lost. (max 3)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
- Maximum value: 999
- Stock Bleed damage that occurred at that location
- Initialized when battle location is changed
- This number is shared by all characters
- If there is a high rank ally who consumes Bloodfeast in the same turn, you cannot consume Bloodfeast until that character consumes Bloodfeast.
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances