English translation in progress. Untranslated passages remain in Japanese.

Cinq Assoc. East Section 3 Don Quixote Identity artwork

IDENTITY 0311 · Standard

Cinq Assoc. East Section 3

HP
265
Speed
4-7
Offense Lv.
67/67/68
Defense Lv.
67
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cards + EvadeGluttony: 3 cardsPride: 1 card
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Pierce Identity that gains Haste from Poise and enhances skills through Speed differences, giving her strong early clashes. Stack her pressure-point effect on the same enemy, then use the saved S3 Prithee, let this be an enlightening bout. She also works independently outside Burn teams.

Core Mechanics

  • Speed-difference bonuses: Each skill gains Coin Power the faster she is than the target (+1 per 2 Speed difference, up to 2). Her Defense skill gains the same bonus when she is faster than the attacker.
  • Poise→Haste loop: Through the combat passive Virescent Pyrojade (2 Wrath and 2 Pride Owned; unlocked at Uptie Ⅱ), she gains 1 Haste next turn at Turn End for every 5/3 Poise Potency she has, up to 2. She gains Poise Potency on Clash Win with S2 Virescent Flame Palm (3 Poise) and S3 (5 Poise).
  • Nerve Strike - Don Quixote: Through the same passive, the last target hit by her basic attack skills receives Nerve Strike next turn, once per turn, up to 3. Her Clash Power and Base Power against that target rise with the number of stacks. Applying it to a different target removes the previous stacks.
  • S3 — Prithee, let this be an enlightening bout: 4 Coins. +10/15% damage per Nerve Strike on the target, up to 30/45%. On Clash Win, she gains 5 Poise, plus 3 more if the target has Nerve Strike. Coin Ⅳ inflicts 3 Defense Level Down if the target has Nerve Strike.
  • Secure Poise Count with S1: S1 Fa Jin increases Poise Count by 2/3 on use. S3 cannot increase Poise Count, so its many Coins tend to use up her Count.
  • Burn: Each skill inflicts Burn. Coin Ⅲ of S2 inflicts Defense Level Down for every 6 Burn, up to 2/3/5, and the passive raises Critical damage based on Burn Potency. However, she can barely increase Burn Count.

How to Use

Early on, secure Poise Count with S1, build Poise Potency by winning Clashes with S2, and collect the passive's Haste. Keep hitting the same enemy to stack Nerve Strike to 3, then unleash the S3 you have been saving. Treat Burn as a bonus rather than her core. She can fight on Speed difference and Nerve Strike alone, even outside Burn teams.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Fa Jin

GluttonyPiercePierce
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if/the more this unit's Speed exceeds the target's by 3/2 or more (Coin Power +1 per 2 Speed difference, max 2)

On Use Gain 2/3 Count

ⅠOn Heads Hit/On Hit Inflict 1

ⅡOn Heads Hit/On Hit Inflict 1

On Critical Hit Increase Count by 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Virescent Pyrojade

Wrath ×2Pride ×2Owned

At Turn End, gain 1 next turn per 5/3 own Potency (max 2)

Inflict next turn on the target (or part) last hit by a basic attack skill (1 time per 1 turn)

Critical damage +(target's Potency)% (max 15%)

-Max increases by 5% per 1 on the target

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Featherstride Technique

Wrath ×3Resonance

When the 1 fastest ally wins a Clash against an enemy with or special , they gain 1 next turn (1 time per 1 turn)

-If the target has 20+ Potency, gain 1 more

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Nerve Strike - Don Quixote
-Max: 3 -The character who inflicted Nerve Strike gains the following effects based on the Nerve Strike value on the target (or part) - 1 stack: Clash Power +1 - 2 stacks: Base Power +1 - 3 stacks: Clash Power +1. Base Power +1 -Removed if the inflicting character inflicts this effect on another target (or part) -Replaced if another character's Nerve Strike is inflicted
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Haste
For 1 turn, increase Speed by the value.
Special Burn
Includes Dark Flame

Combat glossary →Review combat basics such as Clashes, SP, and resistances