A 3-target Lust Blunt E.G.O whose damage grows with stored Lust resources and that increases Burn and Bleed Count. In practice, it is for Bleed teams (assumes Threadspin Ⅴ).
Core Mechanics
Damage from resources: Before attacking, +6% damage per Lust E.G.O resource held, up to 120% at 20 resources.
Adding Count: On hit, increases Burn Count and Bleed Count by 3 each. It increases Count rather than inflicting, so Burn or Bleed likely needs to be applied first. It also gains +1 Final Power for every 4 combined Burn and Bleed, up to 3.
Distributing Lust Power Up: For every 6 Lust resources, gives 1 ally, in team order, 1 Lust Power Up next turn, up to 5 allies.
Passive — Cauldron of Gorging: At Turn Start, converts 1 non-Lust resource into 1 Lust resource. With 20 or more Lust resources, it does not convert, and she gains 1 Lust Power Up instead. Note that other resources decrease while below 20.
How to Use
Fire it after storing close to 20 Lust resources. It assumes a Bleed team with many Lust skills and likely shines on battlefields where resources carry over.
Early on, when resources are short, the passive turns scarce resources such as Gloom into Lust, making other E.G.O harder to use.
The Corrosion skill uses Unbreakable Coins, consumes (Lust Resonance×2) resources, up to 8, and gains +20% damage per resource consumed. Its resource consumption is heavy.
It requires 5 Lust, with an Awakening Sanity cost of 20.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks the passive. Only the resource-draining side effect arrives first, so if you stop at Ⅱ, staying at Ⅰ is likely better.
Ⅲ: Raises power, the damage cap, and Burn Count infliction.
Ⅳ: Both Awakening and Corrosion reach 3 Attack Weight.
Ⅴ: Adds Bleed Count increase, Final Power Up, and Lust Power Up distribution, and raises the damage cap from 50% to 120%. The passive improves from converting 2 resources to 1.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
21~25
Base Power
21
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Final Power +1 per 4 combined and on the main target (max 3)
Before Attack Per 6 Lust E.G.O resources held, give 1 Lust Power Up next turn to 1 ally in team order (max 5 allies)
Before Attack Damage +6% per 1 Lust E.G.O resource held (max 120%)
ⅠOn Hit Increase Count by 3
On Hit Increase Count by 3
Corrosion
Corrosion skill
Blunt
Clash Power
22~27
Base Power
22
Coin Power
+5
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
3
Indiscriminate Attacks the target with the highest current HP
Final Power +1 per 4 combined and on the main target (max 3)
Before Attack Per 6 Lust E.G.O resources held, give 1 Lust Power Up and 1 Lust DMG Up next turn to 1 ally in team order (max 5 allies)
Before Attack
- Damage +5% per 1 Lust E.G.O resource held (max 100%)
- Then consume Lust resources equal to (Lust Resonance×2) (max 8)
- Damage +20% per 1 resource consumed (max 160%)
Ⅰ
On Hit Increase Count by 4
On Hit Increase Count by 4
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Cauldron of Gorging
At Turn Start, convert 1 E.G.O resource of a random non-Lust Sin into 1 Lust E.G.O resource
- At 20+ Lust E.G.O resources, this effect does not trigger; gain 1 Lust Power Up instead
Before a Lust basic attack skill starts attacking, damage +1% per 1 Lust E.G.O resource held (max 10%)
※Active from the turn after E.G.O use until the end of battle
LCB Sinner: Joust (Lust) supplies Lust resources, and Galloping Tilt and For Justice! inflict Bleed.
KEYWORDSEffect Glossary
Burn
At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Unbreakable Coin
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.