A Blade Lineage support and attacker that builds her own Poise and shares it through critical hits and her passive. Allies without Poise receive priority, so surrounding her with allies that use Poise makes the distribution more effective.
Core Mechanics
Distribution priority: Both the distribution from S2 and S3 and the passive Collective Breathing prioritize allies with no Poise. If the team includes Identities that do not use Poise, the Poise tends to go to them and be wasted.
Combat passive — Collective Breathing (2 Pride Resonance; unlocked at Uptie Ⅱ): Each time she gains Poise Potency from her own skill or Coin effect, gives 1 Poise to an ally with no Poise or the lowest Poise Potency, up to 3/5 times per turn. S1 Draw of the Sword gains 1 Poise each on Coins Ⅰ and Ⅱ, so one use gives two chances to trigger it.
S2 — Blade Arc: On Critical Hit, Coin Ⅱ gives 2 Poise to the 1 ally with no Poise or the lowest Poise Potency, plus 2 more if they are a Blade Lineage member.
S3 — Fare Thee Well!: Gains 5 Poise on use. On Critical Hit, Coin Ⅲ increases the Poise Count of the 2 allies with no Poise or the lowest Poise Count by 2, plus 2 more for Blade Lineage members. Defeating the target gives herself and 1 random ally 1 Slash DMG Up next turn.
Self-buffs from Poise: +1 Coin Power when her Poise is at least 5 for S1, 7 for S2, and 10 for S3.
How to Use
Fill the team with Identities that use Poise, ideally Blade Lineage members. Build her own Poise each time she uses S1 and S2 while the passive shares it with allies. Once Poise is built up, use S3's Critical Hits to top up allies' Poise Count. The support passive Nightly Stroll (3 Pride Owned; unlocked at Uptie Ⅲ) gives +1/2 to the Poise Potency gained by the ally with the least Poise, up to 2 times; it does not apply to targets without Poise.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Draw of the Sword
PridePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
Coin Power +1 at 5+
On Use Gain 2 Count
ⅠOn Heads Hit/On Hit Gain 1
ⅡOn Heads Hit/On Hit Gain 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Collective Breathing
Pride ×2Resonance
When gaining Potency from own skill or Coin effects, give 1 to the ally with no or the lowest Potency (max 3/5 times per 1 turn)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Nightly Stroll
Pride ×3Owned
When the 1 ally with the least gains Potency from their own skill or Coin effects, Potency gained +1/2 (max 2 times; does not apply to targets without )
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances