English translation in progress. Untranslated passages remain in Japanese.

Lobotomy E.G.O::Lantern Don Quixote Identity artwork

IDENTITY 0307 · Walpurgis Night

Lobotomy E.G.O::Lantern

Don QuixoteFormer L Corp.Lobotomy HeadquartersE.G.O GearRupture Identities
HP
265
Speed
4-6
Offense Lv.
64/64/66
Defense Lv.
69
Stagger Thresholds
50%/20%
Panic
Panic
Resource Distribution
Lust: 2 cardsGluttony: 3 cards + GuardGloom: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity that adds Rupture Count with every attack skill to sustain a Rupture team, while taking enemy attacks through Aggro and self-healing.

Core Mechanics

  • Maintaining Rupture Count: Rupture loses 1 Count each time the bearer takes damage. S1 I Shall Nibble Thee! has 1 Coin and adds +2 Count on hit, so it is a net gain. S3 Whirlwind Om-Nom-Nom! adds +3 with Coin Ⅰ and loses 3 from its 3 Coin hits, so she can attack without reducing Count (reusing Coin Ⅲ below 50% HP costs 1 more).
  • Starting Rupture with S2 Flashing Lure: 3 Coins inflicting 1, 1, and 2 Rupture. On hit, Coin Ⅲ increases the target's Rupture Count by 2/3 if it is 2 or less. It serves as the starter against targets without Rupture or with little Count left.
  • Bonuses at 6+ Rupture: S2 and S3 gain +1 Coin Power if the target has at least 6 Rupture. Her Defense skill Chattering Teeth gains +3 Final Power.
  • Healing: On hit, Coin Ⅲ of S3 heals 10/15 HP plus 1/2 per Rupture on the target, up to 20/40. Below 50% HP, Coin Ⅲ is reused once, healing 50% more on reuse. Her Defense skill heals HP equal to the remaining Shield at Turn End, once per turn, up to 10% of her max HP.
  • Aggro and the combat passive Om Nom Nom (4 Gluttony Owned; unlocked at Uptie Ⅱ): On use, S1–S3 give that slot Aggro next turn, which matters in Focused Encounters. Through the passive, she gains +1 Clash Power while she has Aggro and heals 4/6 HP each time she hits an enemy that targets her attack skills.

How to Use

Put her in a Rupture team: apply Rupture with S2, add Count with S1, and attack with S3 while keeping Count, so allies' Rupture never runs out. In Focused Encounters, draw enemy attacks with Aggro and endure by hitting the enemies that target her while healing. Her Clash Power is modest and weak in opening Clashes, so early on she mainly uses her Defense skill and one-sided attacks. The support passive Illumilantern (5 Gluttony Owned; unlocked at Uptie Ⅲ) gives the same kind of healing to the ally with the highest Aggro.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

I Shall Nibble Thee!

GluttonySlashSlash
Clash Power
5-124-9 → 5-10 → 5-12
Base Power
54 → 5
Coin Power
+7+5 → +7
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1

On Use This slot gains 1/3 next turn

ⅠOn Heads Hit/On Hit Increase Count by 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Om Nom Nom

Gluttony ×4Owned

Clash Power +1 while this unit's skill slots have

During the Command Phase, heal 4/6 HP each time this unit hits an enemy targeting its attack skill (judged by parts for Abnormalities)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Illumilantern

Gluttony ×5Owned

The 1 ally with the highest- slot heals 2/4 HP each time they hit an enemy targeting them (does not apply without .)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Red Sheet: Uses Rupture, and her Gluttony, Lust, and Gloom skills supply three of the required affinities.

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances