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Red Sheet Don Quixote E.G.O artwork

E.G.O 0308 · HE

Red Sheet

Don QuixoteGluttonySo That No One Will CryS6 Free Pass Lv30
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Lust ×1Gluttony ×5Gloom ×2Pride ×1E.G.O usable with these resources →
Resistance
×2×0.75×1×1×2×0.5×1

GUIDEMechanics and How to Use

At a Glance

A 3-target Slash E.G.O suited to Gluttony Resonance that stacks curse talismans with the first Coin and turns them into heavy damage and Rupture with the second.

Core Mechanics

  • Inflicting talismans: On first Coin hit, inflicts (4 + Gluttony Resonance) talismans on the target, up to 10. 6 Gluttony Resonance reaches the cap. The talismans disappear at Turn End.
  • Damage from talismans (Threadspin Ⅲ): The second Coin deals +3% damage per talisman, up to 30%, or +5% per talisman, up to 50%, at Threadspin Ⅳ. If the first Coin is broken, the bonus does not apply.
  • Inflicting Rupture: On second Coin hit, inflicts Rupture equal to talismans÷2, up to 3 (4 at Threadspin Ⅳ), and increases Rupture Count by talismans÷4, up to 2.
  • Extra effect at 10 talismans: At 10 talismans, taking 30 or more damage adds +1 Rupture Count and deals Gluttony damage equal to Rupture Potency, once per turn.
  • Passive — Enfeebling Talisman: Inflicts 1 Defense Level Down when the target has at least 15 Rupture or when she lands a Critical Hit, up to 6.

How to Use

  • Build Gluttony Resonance to bring talismans close to 10, then follow up with the second Coin's Rupture.
  • Choose Clash opponents so the first Coin is not broken.
  • The Corrosion skill has a larger talisman bonus, but its Minus Coin Power makes Clashes unstable. It is likely not suited to Overclock.
  • It requires 9 resources: 1 Lust, 5 Gluttony, 2 Gloom, and 1 Pride. Awakening Sanity cost is 25.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks the passive, so there is likely little point in stopping here.
  • Ⅲ: The second Coin's damage grows with talismans.
  • Ⅳ: The damage bonus grows further, and Rupture infliction increases slightly.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
16~24
Base Power
16
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

ⅠOn Hit Inflict equal to 4+(Gluttony Resonance) (max 10)

ⅡDamage +3/5% per 1 on the target (max 30/50%)

On Hit Inflict equal to (target's ÷2) (max 3/4, rounded down)

On Hit Increase Count by (target's ÷4) (max 2, rounded down)

Corrosion

Corrosion skill

SlashSlash
Clash Power
26~6
Base Power
26
Coin Power
-10
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
3

Indiscriminate

Attacks random targets

ⅠOn Hit Inflict equal to 6+(Gluttony Resonance) (max 10)

ⅡDamage +5/10% per 1 on the target (max 50/100%)

On Hit Inflict equal to (target's ÷2) (max 3/4, rounded down)

On Hit Increase Count by (target's ÷3) (max 2, rounded down)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Enfeebling Talisman

When this unit's skill hits, if the target has 15+ or Critical damage was dealt, inflict 1 (max 6)

-While this passive effect applies, it does not trigger together with the E.G.O Gift Old Wooden Doll.

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Twisted Curse Talisman
Max: 10 Removed at Turn End At 10 or more, when taking 30 or more damage from a skill, Rupture Count increases by 1 and the bearer takes damage equal to Rupture Potency (1 time per 1 turn) When this effect is removed, inflict Attack Power Down equal to (value÷4) next turn (max 2) ※This effect is not refreshed
Rupture
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Twisted Curse Talisman
Max: 10 Removed at Turn End At 10 or more, when taking 30 or more damage from a skill, Rupture Count increases by 1 and the bearer takes Gluttony damage equal to Rupture Potency (1 time per 1 turn) When this effect is removed, inflict Attack Power Down equal to (value÷4) next turn (max 2) ※This effect is not refreshed