English translation in progress. Untranslated passages remain in Japanese.

Cavernous Wailing Hong Lu E.G.O artwork

E.G.O 0606 · TETH

Cavernous Wailing

Hong LuSlothBlubbering Toad
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Sloth ×3Gloom ×3Pride ×2E.G.O usable with these resources →
Resistance
×1×2×0.5×1×1×1×2

GUIDEMechanics and How to Use

At a Glance

A Sloth Blunt E.G.O that converts Tremor into Tremor - Reverb and triggers Tremor Burst, dealing Sloth damage and Stagger Threshold shift across multiple targets.

Core Mechanics

  • Tremor - Reverb (Threadspin Ⅲ): Converts Tremor into Tremor - Reverb on hit. On Tremor Burst, the bearer takes Sloth damage equal to Tremor Potency, and its Stagger Threshold also shifts. Count decreases by 1 at Turn End.
  • Tremor Burst: Triggers Tremor Burst on hit, reducing the target's Tremor Count by 1. From Threadspin Ⅲ, the Corrosion skill triggers it twice.
  • Damage Up: Deals more damage based on the target's combined Tremor Potency and Count. The cap rises if the highest Resonance is 4 or more.
  • Inflicting Tremor: Coin Ⅰ inflicts 3 Tremor, and from Threadspin Ⅲ also 2 Count (3 at Ⅳ).
  • Passive — Gloominess: Triggering Tremor Burst inflicts 1 Offense Level Down and 2 Defense Level Down next turn, up to 3 times per turn.

How to Use

  • The higher the Tremor Potency before firing, the more fixed damage it deals. Supplement it with Identities that inflict Tremor reliably or with Mirror Dungeon E.G.O Gifts.
  • It is strong in fights with multiple enemies or parts, where it can catch all of them.
  • Its resources are a large 3 Sloth, 3 Gloom, and 2 Pride.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks Gloominess.
  • Ⅲ: Adds conversion into Tremor - Reverb and Tremor Count infliction on Awakening. If you use it, take it this far.
  • Ⅳ: Increases Tremor Count infliction, and the Corrosion skill inflicts 6 Tremor and 6 Count.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
18~26
Base Power
18
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3

If the target has , damage +(5+target's Potency plus Count÷2)% (max 20/25/30%)

-If the highest Resonance is 4 or more, damage +(5/7.5+target's Potency plus Count÷2/1.5)% instead (max 35/40%)

ⅠOn Hit Inflict 3 and 2/3 Count

On Hit to

On Hit . Reduce the target's Count by 1

Corrosion

Corrosion skill

BluntBlunt
Clash Power
18~26
Base Power
26
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
3

Indiscriminate Attacks random targets

If the target has , damage +(5+target's Potency plus Count÷2)% (max 20/30/40%)

-If the highest Resonance is 4 or more, the damage maximum rises to 35% instead/damage +(5/7.5+target's Potency plus Count÷2/1.5)% (max 40/50%)

ⅠOn Hit Inflict 3/6 and 3/6 Count

On Hit to

On Hit . Reduce the target's Count by 1

On Hit . Reduce the target's Count by 1

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Gloominess

When this unit triggers on an enemy with a skill, inflict 1 and 2 next turn. (max 3 times per 1 turn, including E.G.O skills)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • District 20 Yurodivy: S1 and S2 inflict Tremor, S2 and S3 trigger Tremor Burst, and S1 (Gloom) and S2 (Sloth) supply the required affinities.
  • Full-Stop Office Rep: S1 (Sloth), S2 (Gloom), and S3 (Pride) supply all three required affinities. Tremor needs to come from elsewhere.

KEYWORDSEffect Glossary

Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tremor - Reverb
- On Tremor Burst, deal Sloth damage equal to Tremor Potency - When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the effect's Potency - Count decreases by 1 at Turn End (affected in the same way by effects that increase or decrease Tremor Potency and Count)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.