A Gluttony Blunt E.G.O that inflicts Rupture and Bleed together with 4 Coins and extends enemy Rupture with Lasso.
Core Mechanics
4-Coin infliction: On hit, the fourth Coin inflicts 1 Rupture and 1 Bleed at a time, (Speed ÷ 2) times at Threadspin Ⅲ (up to 3) and Speed times at Ⅳ (up to 7), randomly split among the targets.
Coin Power bonus: +1 Coin Power per 7 Rupture on the target, up to 2. From Threadspin Ⅲ, +1 Coin Power if his Speed and the target's total at least 6. Base Power is a low 4, so it is weak in Clashes.
Rupture Count: Rupture Count increases by 1 per 2 Gluttony Resonance, up to 3. You will want a separate way to balance Count.
Lasso: Inflicted on Coin Ⅱ hit. At Turn End, the target gains Rupture Potency equal to his Speed (up to 5) and receives 1 Bind next turn.
Haste (Threadspin Ⅲ): Gains 2 Haste for the next turn before attacking.
How to Use
Fire it once enough Rupture and Bleed Count is secured, using it to add Potency.
The faster the Identity, the more it inflicts.
The passive Time to Hunt inflicts 2 Lasso on enemies and grants him 1 Haste next turn when an enemy or ally dies from Rupture or Bleed damage, once per turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Time to Hunt.
Ⅲ: Attack Weight becomes 2 for multi-target attacks, the Speed-conditioned Coin Power and Haste are added, and the fourth Coin's infliction increases.
Ⅳ: The fourth Coin's infliction goes from (Speed ÷ 2) times to Speed times. Essential to make use of the 4 Coins.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
4~12
Base Power
4
Coin Power
+2
No. of Coins
4
Skill Level
Identity Lv+0
Attack Weight
21 → 2
Coin Power +1 if this unit's and the target's Speed total 6 or more
Coin Power +1 for every 7 on the target (max 2)
Before Attack Gain 2 next turn
ⅡOn Hit Inflict 2
ⅢOn Hit Inflict 2 HP Healing Down next turn
On Hit Increase Count by 1 per 2 Gluttony Resonance (max 3)
ⅣOn Hit Inflict 1 /Randomly distribute equal to own Speed÷2/Speed among the targets (max 3/7)
On Hit Inflict 1 /Randomly distribute equal to own Speed÷2/Speed among the targets (max 3/7)
Corrosion
Corrosion skill
Blunt
Clash Power
5~14
Base Power
5
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
21 → 2
Indiscriminate
Attacks random targets
Coin Power +1 if this unit's and the target's Speed total 6 or more
Coin Power +1 for every 7 on the target (max 2)
Before Attack Gain 2 next turn
Before Attack Attack Weight +1 at 4+ Gluttony or Lust Resonance
ⅠOn Hit Inflict 3
ⅡOn Hit Inflict 2 HP Healing Down next turn
On Hit Increase Count by 2
On Hit Increase Count by 2
ⅢOn Hit Damage +1% per 1 on the target (max 20/30%)
On Hit Damage +1% per 1 on the target (max 20/30%)
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Time to Hunt
When an enemy or ally dies from or damage, inflict 2 Lasso on 1 random enemy and gain 1 next turn (1 time per 1 turn)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Lord of Hongyuan: S2 (Gluttony) handles Rupture, and together with S1 (Gloom) and S3 (Pride) he supplies Gluttony and Pride resources.
Hook Office Fixer: S2 gains Haste and inflicts Bleed, making it easy to extend the Speed-dependent infliction.
KEYWORDSEffect Glossary
Rupture
When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Lasso
-Max: 3
-At Turn End, gain Rupture Potency equal to current Speed (max 5), and gain 1 Bind next turn
-Decreases by 1 at Turn End
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.