An Identity that raises Speed with Haste, applies Bleed, and finishes weakened enemies.
Core Mechanics
Speed bonuses: S1 Track gains +1 Final Power with at least 2 Haste on himself. S2 Goin' First gains +1 Coin Power at 6 or more Speed, and S3 Rampage at 8/6 or more.
Haste: Gains Haste next turn on using S2 and on a successful Evade with the Defense skill Quickness.
Bleed: Each skill inflicts Bleed. Coin Ⅲ of S2 increases Bleed Count by the Speed difference if he is faster than the target.
S3: Deals more damage based on the HP the target has lost. On Coin Ⅰ Heads Hit, restores SP based on the target's Bleed.
Combat passive — Hook (5 Lust Owned; unlocked at Uptie Ⅱ): On defeating an enemy, grants 1 Attack Power Up next turn, once per turn.
How to Use
Stack Haste with S2 and his Defense skill to raise Speed, and build Bleed. Finish weakened enemies with S3 to chain into Attack Power Up for the next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Track
WrathPierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
Final Power +1 at 2+ own
ⅡOn Heads Hit/On Hit Inflict 1
On Heads Hit Increase Count by 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Hook
Lust ×5Owned
On kill, gain 1 next turn (max 1 time per 1 turn)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Mass-produced Bionic Gear
Lust ×5Owned
When the 1 ally with the highest Speed defeats an enemy with , they gain 1 next turn (max 1 time per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed