A defensive support that builds Charge and provides Charge Barrier to himself and allies.
Core Mechanics
Gaining Charge: Charge Count increases on use and on hit of S1 Energy Cycle and S2 Cleanup Support.
Charge Barrier: Coin Ⅱ of S2 grants Charge Barrier next turn based on Charge Count. S3 Deploy Charge Barrier spends all Charge Count if it is 10 or more and gives (amount spent ÷ 2) Charge Barrier to the 2 allies with the lowest HP ratio, including himself. His Defense skill also grants Charge Barrier.
S2: Clash Power rises while he has Shield.
Combat passive — Cleanup Mastery (3 Pride Owned; unlocked at Uptie Ⅱ): At Combat Start, grants 2 Haste next turn if he has at least 5 Charge Count, and 1 more at 10 or more.
How to Use
Build 10 or more Charge Count with S1 and S2, then hand out Charge Barrier to low-HP allies with S3. Keeping Charge Count up also raises his Speed through the passive, but spending all Charge Count with S3 makes the passive's Haste unlikely on the next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Energy Cycle
PridePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv-1
Attack Weight
1
On Use Gain 2/3/4 Count
ⅠOn Hit Gain 1 Count
ⅡOn Hit Gain 1 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Cleanup Mastery
Pride ×3Owned
At Combat Start, if this unit has 5+ Count, gain 2 next turn.
At 10+ Count, gain 1 more .
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Train Cleanup Manual
Pride ×3Owned
At Combat Start, if the ally with the lowest Speed has 5+ Count, they gain 2 next turn
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
Charge Barrier
Gain a Shield equal to Charge Barrier × 3.
When Shield equal to Charge Barrier × 3 is lost, reduce Charge Barrier by 1.
(For W Corp. employees, use ×5 instead of ×3.)
At Turn End, gain Charge Count equal to Charge Barrier, then lose Charge Barrier and the Shield granted by it.