English translation in progress. Untranslated passages remain in Japanese.

The Lord of Hongyuan Hong Lu Identity artwork

IDENTITY 0613 · Season 6

The Lord of Hongyuan

The Lord of Hongyuan

HP
203
Speed
4-8
Offense Lv.
66/67/68
Defense Lv.
63
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Gluttony: 2 cards + CounterGloom: 3 cardsPride: 1 card
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A commander that grants Heishou allies extra actions. S3 coordinates a three-hit sequence with Heishou allies, while defense swaps Heishou units and lets the incoming unit use S3 as well.

Core Mechanics

  • S3's three-hit sequence: After Answer Me, Heishou Packs's attack, he issues Exalted Command to the Heishou ally who can act and has the lowest Unrelenting Storm, and that ally makes a one-sided attack on the same enemy with basic skill 3, once per turn. He then uses I Carve the Path of a Lord. If Exalted Command does not trigger, or the coordinating Heishou ally is staggered or dies, he uses Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园] instead.
  • Always-active passive — The Heishou Lord: When an ally other than himself steps in from backup or returns, he restores their SP and has them make a one-sided attack with Skill 1 at Combat Start. For Heishou or Jia Family members, it restores 20 SP and the one-sided attack uses Skill 3 (2 times per battle per Identity).
  • Swapping with the Defense skill Heishou Keenclaw [黑獣利爪]: A clashable counter. If there are units in backup, the 1 Heishou ally with the lowest HP ratio follows up with Skill 1 and retreats at Turn End (recovering 10% of max HP). If there are none in backup, that Heishou ally receives 2 Attack Power Up.
  • Leash-holder of All Heishou: At stage start, he gains 1 for each Heishou Identity in the team, including backup. Raises Speed, Defense Level, and Offense Level, and at 5 or more, all Heishou Identities gain 1 Offense Level Up.
  • Combat passive — Embrace the Tarnished Blood and Exsanguinate Others For the Cause. (5 Gluttony Owned; unlocked at Uptie Ⅱ): Survives damage that would bring his HP to 0 at 1 HP for 1 turn and gains Tarnished Blood, once per battle. Tarnished Blood increases by 1 at Turn End, and he takes HP damage equal to 20% of max HP per point.

How to Use

Build the team with Heishou Identities both deployed and in backup. Set up the three-hit sequence with Heishou allies through S3; the Exalted Command target is the Heishou ally who can act and has the lowest Unrelenting Storm, and on a tie, the Identity earlier in team order. Check which Heishou ally's S3 will come out before using it. When there are units in backup, use his Defense skill to retreat worn-out Heishou allies, and have the incoming Heishou ally fire S3 through The Heishou Lord. The Heishou Bolus Contamination [黑獣丸染] and enhancements build slowly, so there is little need to aim for them. His durability is very low, so watch out for Clash losses.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

I Wish to Open the Path

GloomSlashSlash
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Combat Start Give 1 to 1+(highest Resonance÷3) allies other than this unit (1 time per 1 turn, max 3; given first to allies with , including special )

On Use Coin Power +1 if the target's and own total 6 or more

On Use Clash Power +1 if the target has 3+ types of negative effects

ⅠOn Hit Gain 2/3 Count

ⅡOn Hit Increase Count by 2

Unbreakable Coin

Unbreakable Coin
  • S2 Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]: Coin3, 4
  • S3 Answer Me, Heishou Packs: Coin1
  • Defense Heishou Keenclaw [黑獣利爪]: Coin1
  • Special Lordsguard: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

The Heishou Lord

NoneAlways active

When another ally Identity leaves Standby or returns, recover 10 SP and order a One-Sided Attack on a random target with Skill 1 at Combat Start

-If that ally is a Heishou or Jia Family affiliate, recover 20 SP instead and order a One-Sided Attack on a random target with basic Skill 3 at Combat Start (2 times per battle per Identity)

At Stage Start, gain per 1 Heishou Identity on the team, including backup

When a Heishou Identity dies in battle, recover 20 SP and gain 1 Life from Death (also applies while this unit has retreated)

Damage +5% per 1 Heishou Bolus Contamination (max 55%)

※Active while deployed in battle

Combat Passive

Embrace the Tarnished Blood and Exsanguinate Others For the Cause.

Gluttony ×5Owned

At Combat Start, if this unit will be hit by a One-Sided Attack without a Defense skill equipped, give 1 Lordsguard to (highest Resonance÷3) random Heishou allies with the lowest values (max 2 allies, 1 time per Identity; excludes Identities with skills that gain )

When taking damage this battle that would reduce HP to 0, negate it, keep HP at 1 for 1 turn, and gain 1 (1 time per battle)

Skill damage +3% per 1 own

When triggering the E.G.O skill Tears of the - Demise, the death effect at the end of the attack does not trigger and this unit heals 60% of Max HP. From the next turn, gain 1 at every Turn Start (1 time per battle)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Please be traceless in your deeds.

Gluttony ×6Owned

The Identity with the lowest current HP percentage deals +(types of Deathrite on the target×3)% damage to enemies (max 15%)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Soda: S1 and S2 gain Poise, making Critical Hits easier to aim for, and S1 (Gloom) and S2 (Gluttony) also supply the required affinities.
  • Lasso: S2 (Gluttony) handles Rupture, and together with S1 (Gloom) and S3 (Pride) he supplies Gluttony and Pride resources.
  • Tears of the Tarnished Blood [汚血泣淚]: His passive prevents the death from The End and heals 60% HP, then grants Damage Up afterward. S2 (Gluttony) also supplies resources.

KEYWORDSEffect Glossary

Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.
Assist Defense
Max: 3 When an ally is hit by a one-sided attack, consume 1 to redirect the enemy's attack to this unit and use an Assist Defense-only skill If multiple allies have Assist Defense, the ally with the highest value activates first Does not activate for allies with a Defense skill equipped Removed at Turn End
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Unrelenting Storm
-The number of coordinations performed with The Lord of Hongyuan Hong Lu -Max: 2 -At Turn Start, gain 1 Offense Level Up and 1 Defense Level Up per 1
Exalted Command
-At the end of Skill of the target with this Effect, the enemy attacked by the target will be Unopposed Attack with the basic Skill 3. (Does not activate as reinforcement Skill) -When attacking with this Effect as the target, it does not affect the Skill list used by the character. - Skill 3 will not activate if there are no allies who can use it.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Heishou Bolus Contamination [黑獣丸染]
-Max: 11 -The Lord of Hongyuan Hong Lu is enhanced according to the Heishou who performed the coordination -Enhancements stack - Heishou Mao Adept Faust: Damage taken from skills -5% - Heishou Mao Ryoshu: Damage +5% if faster than the target - Heishou Mao Outis: On One-Sided Attack hit, increase Rupture Count by 1 (1 time per 1 turn) - Heishou Si Rodion: On Critical Hit, inflict Rupture (3 times per 1 turn) - Heishou Si Gregor: When dealing Rupture damage, gain 1 Poise Count (1 time per 1 turn)
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Life from Death [死中求活]
-Max: 5 -At Turn Start, apply the following effects - Gain 1 Offense Level Up per 1 (max 5) - Gain 1 Damage Up per 2 (max 2) - At 3 or more, gain 1 Attack Power Up
Your Will Guides My Blade.
-When the ally given this effect finishes an attack skill, this unit makes a one-sided attack with Skill 1 on the enemy that ally attacked. -Attacks made through this effect do not affect the skill list used by that character.
Battlefield Retreat
-At Turn End, remove Stagger and leave the battle (excludes forced Stagger; not treated as death) -In consecutive battles, on retreating, hand this unit's slot to a standby unit to swap in, and move to the end of the standby list (if no standby unit can swap in next turn, this unit leaves. On return, units return in the order they retreated) -On returning to battle, all effects except some effects given to this unit are removed; HP and SP at retreat are kept (SP below 0 is reset to 0)
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Leash-holder of All Heishou
-Max: 11 -Per 1 of the value, gain the following effects at every Turn Start - Per 1: maximum Speed +1 (max 5), own skill damage +1% - Per 2: minimum Speed +1 (max 2), gain 1 Defense Level Up (max 5) Per 3: gain 1 Offense Level Up (max 3) - At 5 or more, gain 1 Damage Up and give 1 Offense Level Up to all Heishou Identities
Sentinel
-Special Assist Defense -Max: 1 -When The Lord of Hongyuan Hong Lu is hit by a One-Sided Attack, consume 1 to redirect the enemy's attack to the bearer and use a copy of The Lord of Hongyuan Hong Lu Identity's Lordsguard skill -If multiple allies have Assist Defense, the ally with the highest value uses it first -This effect is treated as Assist Defense and is added when calculating Assist Defense values -Removed at Turn End
Tarnished Blood
Max 5 At Turn End, take HP damage equal to 20% of Max HP per 1 (this damage does not Stagger) -Increases by 1 at Turn End -Removed on death or retreat

Combat glossary →Review combat basics such as Clashes, SP, and resistances