An Envy Blunt healing E.G.O that heals allies' HP or SP depending on Heads or Tails, or both on a Critical Hit.
Core Mechanics
Heal target depends on Heads or Tails: Ending the attack on Heads heals the HP of the 2 allies with the lowest HP ratio, and on Tails heals the SP of the 2 allies with the lowest SP (10, 12 at Threadspin Ⅲ, 15 at Ⅳ).
Critical healing (Threadspin Ⅲ): Ending the attack with a Critical Hit heals 6 HP to the 1 ally with the lowest HP and 6 SP to the 1 ally with the lowest SP (8 at Threadspin Ⅳ). Being able to aim for Critical Hits with Poise improves efficiency.
Multi-target: Attack Weight becomes 2 at Threadspin Ⅲ and 3 at Ⅳ. Its Offense Level is Identity Lv −5, so its actual Clash Power is lower than displayed.
Passive — Seagull Squawking Of The Distant Seas: Each time an enemy dies, restores SP to the ally with the lowest SP. The amount grows with more kills (up to 9), but resets when a new wave starts.
How to Use
The healing is likely small for 7 resources. Use it as a supplement when healing is lacking.
Used by an Identity with Poise, it can aim for the Critical Hit that heals both.
While in use, its resistances are Fatal to Sloth and Envy, so be careful against enemies of those affinities. The Corrosion skill inflicts Bind and Tremor, cannot distinguish friend from foe, and attacks the target with the lowest HP (possibly an ally).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Seagull Squawking Of The Distant Seas.
Ⅲ: Healing goes from 10 to 12, and Critical healing and multi-target attacks (2 Attack Weight) are added.
Ⅰ[At End of Heads Attack] The 2 allies with the lowest current HP percentage heal 10/12/15 HP
[At End of Tails Attack] The 2 with the lowest SP recover 10/12/15 SP
[At End of Critical Attack] The 1 ally with the lowest current HP percentage heals 6/8 HP, and the 1 ally with the lowest SP recovers 6/8 SP
Corrosion
Corrosion skill
Blunt
Clash Power
10~25
Base Power
25
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
31 → 2 → 3
Indiscriminate Attacks the target with the lowest HP
Ⅰ[On Heads Hit/On Hit] Inflict 1 next turn
On Hit Inflict 3/4/5
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Seagull Squawking Of The Distant Seas
When an enemy dies, the 1 ally with the lowest SP recovers 1 SP
The recovery increases by 2 each time an enemy dies (max 9)
The increase resets at Wave Start
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Lord of Hongyuan: S1 and S2 gain Poise, making Critical Hits easier to aim for, and S1 (Gloom) and S2 (Gluttony) also supply the required affinities.