English translation in progress. Untranslated passages remain in Japanese.

Soda Hong Lu E.G.O artwork

E.G.O 0604 · TETH

Soda

Hong LuEnvyWellcheers? (LC)S2 event exclusive
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Gluttony ×3Gloom ×2Envy ×2E.G.O usable with these resources →
Resistance
×1×1×2×0.5×1×1×2

GUIDEMechanics and How to Use

At a Glance

An Envy Blunt healing E.G.O that heals allies' HP or SP depending on Heads or Tails, or both on a Critical Hit.

Core Mechanics

  • Heal target depends on Heads or Tails: Ending the attack on Heads heals the HP of the 2 allies with the lowest HP ratio, and on Tails heals the SP of the 2 allies with the lowest SP (10, 12 at Threadspin Ⅲ, 15 at Ⅳ).
  • Critical healing (Threadspin Ⅲ): Ending the attack with a Critical Hit heals 6 HP to the 1 ally with the lowest HP and 6 SP to the 1 ally with the lowest SP (8 at Threadspin Ⅳ). Being able to aim for Critical Hits with Poise improves efficiency.
  • Multi-target: Attack Weight becomes 2 at Threadspin Ⅲ and 3 at Ⅳ. Its Offense Level is Identity Lv −5, so its actual Clash Power is lower than displayed.
  • Passive — Seagull Squawking Of The Distant Seas: Each time an enemy dies, restores SP to the ally with the lowest SP. The amount grows with more kills (up to 9), but resets when a new wave starts.

How to Use

  • The healing is likely small for 7 resources. Use it as a supplement when healing is lacking.
  • Used by an Identity with Poise, it can aim for the Critical Hit that heals both.
  • While in use, its resistances are Fatal to Sloth and Envy, so be careful against enemies of those affinities. The Corrosion skill inflicts Bind and Tremor, cannot distinguish friend from foe, and attacks the target with the lowest HP (possibly an ally).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Seagull Squawking Of The Distant Seas.
  • Ⅲ: Healing goes from 10 to 12, and Critical healing and multi-target attacks (2 Attack Weight) are added.
  • Ⅳ: Healing becomes 15, Critical healing 8, and Attack Weight 3.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
20~27
Base Power
20
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv-5
Attack Weight
31 → 2 → 3

Ⅰ[At End of Heads Attack] The 2 allies with the lowest current HP percentage heal 10/12/15 HP

[At End of Tails Attack] The 2 with the lowest SP recover 10/12/15 SP

[At End of Critical Attack] The 1 ally with the lowest current HP percentage heals 6/8 HP, and the 1 ally with the lowest SP recovers 6/8 SP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
10~25
Base Power
25
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
31 → 2 → 3

Indiscriminate Attacks the target with the lowest HP

Ⅰ[On Heads Hit/On Hit] Inflict 1 next turn

On Hit Inflict 3/4/5

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Seagull Squawking Of The Distant Seas

When an enemy dies, the 1 ally with the lowest SP recovers 1 SP

The recovery increases by 2 each time an enemy dies (max 9)

The increase resets at Wave Start

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • The Lord of Hongyuan: S1 and S2 gain Poise, making Critical Hits easier to aim for, and S1 (Gloom) and S2 (Gluttony) also supply the required affinities.
  • Cinq Assoc. East Section 3: S1 increases Poise Count by 3, and he also supplies Gloom resources.

KEYWORDSEffect Glossary

Bind
For 1 turn, decrease Speed by the value.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.