A Pride Slash E.G.O that sets up the field with Haste, Fragile, and Dimensional Rift, and has a one-time revival using Charge.
Core Mechanics
Charge and Haste: Increases Charge Count before attacking (from 3 to 5 at Threadspin Ⅲ) and grants 2 Haste next turn. Suited to combos where action order matters.
Fragile and Dimensional Rift: Coin Ⅰ inflicts 1 Fragile and Dimensional Rift (from 2 to 4 at Threadspin Ⅲ) on hit. Dimensional Rift turns into Rupture Count and disappears at Turn End.
Passive — Entangled Phenomena Restoration: Hitting an enemy with a negative effect increases Charge Count by 1, up to 4 per turn. When his HP would reach 0, he spends all Charge and recovers HP based on the amount (once per battle, up to 25% of HP).
Corrosion skill: Cannot distinguish friend from foe, attacks the target with the highest current HP, and spends 10 Charge to increase the Fragile and Dimensional Rift inflicted. It assumes Charge is secured.
How to Use
Combine it with Identities that use Charge and fire it with Charge built up. The revival's healing depends on the amount of Charge.
In regular battles, the Awakening skill attacks the rearmost target, so be careful when you want to choose a target.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Entangled Phenomena Restoration.
Ⅲ: Base Power goes from 20 to 22, Charge gain and Dimensional Rift increase, and the Corrosion skill is strengthened.
Ⅳ: Attack Weight becomes 3, making it multi-target.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
22~2820~26 → 22~28
Base Power
2220 → 22
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
31 → 3
Attacks the rearmost target (normal battles only)
Before Attack Gain 3/5 Count. Gain 2 next turn
ⅠOn Hit Inflict 1 and 2/4
Corrosion
Corrosion skill
Slash
Clash Power
24~3422~32 → 24~34
Base Power
2422 → 24
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+5
Attack Weight
31 → 3
Indiscriminate Attacks the target with the highest current HP
Before Attack Gain 2/3 next turn.
Consume 10 Count. and inflicted on hit +1/2
ⅠOn Hit Inflict 1 and 3/4
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Entangled Phenomena Restoration
On hitting an enemy with negative effects, gain 1 Count (max 4 times per 1 turn)
When HP would reach 0, consume all and heal HP in proportion to the amount consumed (1 time per battle; max heal: 25% of Max HP)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
R Corp. 4th Pack Reindeer: S1 (Gluttony) increases Charge Count, and he has a full set of Charge-spending skills, helping with Charge management.
K Corp. Class 3 Excision Staff: S1 (Pride) and S2 (Gluttony) supply the required affinities, and S2 and S3 inflict Rupture, meshing with Dimensional Rift's conversion into Rupture Count.
KEYWORDSEffect Glossary
Charge
Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Dimensional Rift
At Turn End, increase Rupture Count by this value, then remove this effect.