English translation in progress. Untranslated passages remain in Japanese.

Cinq Assoc. East Section 3 Hong Lu Identity artwork

IDENTITY 0616 · Standard

Cinq Assoc. East Section 3

HP
265
Speed
4-7
Offense Lv.
67/67/68
Defense Lv.
67
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cards + EvadeGloom: 3 cardsPride: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity specialized for single targets. Keep attacking the same enemy or part to build 3 Nerve Strike - Hong Lu, then use Coin reuse on each skill to deliver Burn and damage.

Core Mechanics

  • Nerve Strike - Hong Lu: Through the always-active passive A Duel Witnessed, inflicts 1 next turn on the last target hit by his basic attack skills (once per turn, up to 3; inflicted on parts in Focused Encounters). Clash Power and Base Power rise with the number of stacks. Applying it to another target removes the previous stacks.
  • Combat passive — Virescent Pyrojade (2 Wrath and 2 Pride Owned; unlocked at Uptie Ⅱ): On Clash Win, inflicts 1 more Nerve Strike if the target has it, once per turn. Grants Haste next turn based on Poise Potency, up to 2, and raises Critical damage based on the target's Burn Potency. An important effect for stacking Nerve Strike quickly.
  • Coin reuse from Nerve Strike: S1 Fa Jin reuses a Coin at 3 or more Nerve Strike, S2 Virescent Flame Palm at 2 or more, and S3 Take the Hit to the Last Blow, Please? whenever the target has Nerve Strike (once per skill).
  • Speed difference, Poise, and Burn: Each skill gains power the faster he is than the target, and the more his Poise plus the target's Burn totals. S2 and S3 gain Poise on Clash Win.
  • Witnessed - Eastern Cinq: On first appearing in a stage, he gains 1 per Cinq Association Identity in backup or support, up to 3. Raises Offense Level and Poise gain.

How to Use

Pick one enemy (or part) to target and keep hitting it to stack Nerve Strike. Gathering Pride and Wrath from allies to activate Virescent Pyrojade early lets Clash Wins stack Nerve Strike too, reaching reuse sooner. Don Quixote's Cinq Assoc. East Section 3 also inflicts Nerve Strike - Don Quixote, and one character's Nerve Strike replaces the other's, so deploying them together means competing for Nerve Strike. There is little need to line up Cinq Association Identities in backup just to max out Witnessed.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Fa Jin

GloomPiercePierce
Clash Power
6~135~12 → 6~13
Base Power
65 → 6
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if this unit is 2+ Speed faster than the target

On Use Clash Power +1 per 6 combined own and target's (max 2)

On Use Clash Power +1 if the target has no

On Use Gain 3 Count

ⅠOn Hit Inflict 1

On Hit If the target has 3+ , reuse this Coin (1 time per skill)

On Reuse Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

A Duel Witnessed

NoneAlways active

On first appearance in a stage, gain equal to the number of Cinq Association Identities in the backup or support roster (max 3, including the dead)

Inflict 1 next turn on the target last hit by a basic attack skill (1 time per 1 turn; inflicted on a part in Focused Encounters)

Combat Passive

Virescent Pyrojade

Wrath ×2Pride ×2Owned

On Clash Win, if the target has Nerve Strike, inflict 1 (1 time per 1 turn)

At Turn End, gain 1 next turn per 5/3 own Potency (max 2)

Critical damage +(target's Potency)% (max 15%)

-Max increases by 5% per 1 on the target

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

I'll Melt Open the Way Out

Wrath ×3Resonance

When the fastest ally wins a Clash against an enemy with or special , inflict 1 next turn (1 time per 1 turn)

-If the target has 4 or less Count, also increase the target's Count by 1 this turn

-If the target has 5+ Count, also inflict 3 this turn

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Soda: S1 increases Poise Count by 3, and he also supplies Gloom resources.
  • To Remain Oneself [宁作吾]: S1 (Gloom) increases Poise Count by 3, and S3 (Pride) also gains Poise, making it easy to avoid running out of Poise Count.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Nerve Strike - Hong Lu
-Max: 3 -The character who inflicted Nerve Strike gains the following effects based on the Nerve Strike value on the target (or part) - 1 stack: Clash Power +1 - 2 stacks: Base Power +1 - 3 stacks: Clash Power +1, Base Power +1 -Removed if the inflicting character inflicts this effect on another target (or part) -Replaced if another character's Nerve Strike is inflicted (value kept)
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Witnessed - Eastern Cinq
-Max: 3 -Offense Level +(value) -At 2 or more, Poise gained by basic skills +1 -At 3 or more, Poise Count gained by basic skills +1
Haste
For 1 turn, increase Speed by the value.
Special Burn
Includes Dark Flame
Bind
For 1 turn, decrease Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances